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Difference between revisions of "UnrealScript Language Reference"

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(Created page with "===UnrealScript Language Reference=== Tim Sweeney Epic MegaGames, Inc. tim@epicgames.com http://www.epicgames.com/ ===Introduction=== ==Purpose of this document== This is...")
 
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===UnrealScript Language Reference===
==UnrealScript Language Reference==
Tim Sweeney
Tim Sweeney


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http://www.epicgames.com/  
http://www.epicgames.com/  


===Introduction===
==Introduction==
==Purpose of this document==
===Purpose of this document===
This is a technical document describing the UnrealScript language. It’s not a tutorial, nor does it provide detailed examples of useful UnrealScript code. For examples of UnrealScript prior to release of Unreal, the reader is referred to the source code to the Unreal scripts, which provides tens of thousands of lines of working UnrealScript code which solves many problems such as AI, movement, inventory, and triggers. A good way to get started is by printing out the "Actor", "Object", "Pawn", "Inventory", and "Weapon" scripts.
This is a technical document describing the UnrealScript language. It’s not a tutorial, nor does it provide detailed examples of useful UnrealScript code. For examples of UnrealScript prior to release of Unreal, the reader is referred to the source code to the Unreal scripts, which provides tens of thousands of lines of working UnrealScript code which solves many problems such as AI, movement, inventory, and triggers. A good way to get started is by printing out the "Actor", "Object", "Pawn", "Inventory", and "Weapon" scripts.


This document assumes that the reader has a working knowledge of C/C++, is familiar with object-oriented programming, has played Unreal and has used the UnrealEd editing environment.
This document assumes that the reader has a working knowledge of C/C++, is familiar with object-oriented programming, has played Unreal and has used the UnrealEd editing environment.

Revision as of 10:34, 11 May 2021

UnrealScript Language Reference

Tim Sweeney

Epic MegaGames, Inc.

tim@epicgames.com

http://www.epicgames.com/

Introduction

Purpose of this document

This is a technical document describing the UnrealScript language. It’s not a tutorial, nor does it provide detailed examples of useful UnrealScript code. For examples of UnrealScript prior to release of Unreal, the reader is referred to the source code to the Unreal scripts, which provides tens of thousands of lines of working UnrealScript code which solves many problems such as AI, movement, inventory, and triggers. A good way to get started is by printing out the "Actor", "Object", "Pawn", "Inventory", and "Weapon" scripts.

This document assumes that the reader has a working knowledge of C/C++, is familiar with object-oriented programming, has played Unreal and has used the UnrealEd editing environment.