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UnrealEdEngine
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class UnrealEdEngine extends EditorEngine
native
noexport
transient;
var const int NotifyVtbl;
var const int hWndMain;
var const int Pad;
defaultproperties
{
AutoSaveIndex=4
EditPackages(0)="Core"
EditPackages(1)="Engine"
EditPackages(2)="Editor"
EditPackages(3)="UWindow"
EditPackages(4)="UnrealEd"
EditPackages(5)="IpDrv"
EditPackages(6)="UDebugMenu"
EditPackages(7)="CTAudio"
EditPackages(8)="GamePlay"
EditPackages(9)="CTGame"
EditPackages(10)="MPGame"
EditPackages(11)="CTInventory"
EditPackages(12)="CTCharacters"
EditPackages(13)="CTMarkers"
EditPackages(14)="XGame"
EditPackages(15)="XInterface"
EditPackages(16)="XInterfaceCommon"
EditPackages(17)="XInterfaceLive"
EditPackages(18)="XInterfaceMP"
EditPackages(19)="XInterfaceCTMenus"
EditPackages(20)="XInterfaceGamespy"
AudioDevice=None
Console=None
DefaultPlayerMenu=None
NetworkDevice=None
}