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Difference between revisions of "Star Wars Republic Commando Wiki"

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Star Wars Republic Commando is a tactical first-person shooter video game, set in the Star Wars universe, released in 2005. It was developed and published by LucasArts for the Xbox and Microsoft Windows. The game uses Epic Games' Unreal Engine 2.5.
Star Wars Republic Commando is a tactical first-person shooter video game, set in the Star Wars universe, released in 2005. It was developed and published by LucasArts for the Xbox and Microsoft Windows. The game uses Epic Games' Unreal II XMP as foundation.


==Basics==
==Basics==
[[Engine Version]]
[[Engine Version]]
[[Directory Layout]]
[[Directory Layout]]
[[ini Files]]


==Client==
==Client==
[[Requirements Client]]
[[Requirements Client]]
[[Troubleshooting Client]]
[[Troubleshooting Client]]
[[Useful Stuff for Client]]
[[Debugging Client]]
==Console==
[[Console]]


==Server==
==Server==
[[Requirements Server]]
[[Setting up a Server]]
[[Troubleshooting Server]]
 
[[Run a server on Linux with UCC]]
 
[[Useful files for server]]


==UnrealED==
==UnrealED==
[[Introduction]]
[[Introduction]]
[[Getting more familiar with UnrealED]]
 
[[Beginner]]
 
[[Advanced]]
 
[[Create a singleplayer campaign map]]
 
==Native Programming==
[[MS Visual Studio 2003]]
 
[[Republic Commando UCC]]
 
[[Binary decompilation]]
 
[[Header files and useful links]]
 
[[Writing Native Code]]
 
[[Compiling With MS Visual Studio 2017]]


==Miscellaneous==
==Miscellaneous==
[[PlaceHolder]]
[[Articles/Promotions/Reviews/Interviews/ETC]]
 
[[Cut Dialogue/Voicelines]]
 
[[Gamespy in Republic Commando]]
 
[[Nintendo Switch Game Log]]
 
[[Replication De-Obfuscation]]
 
[https://tcrf.net/Star_Wars:_Republic_Commando SWRC on TCRF]
 
[[True-Type Font Importing]]
 
[[Tools]]
 
[[Unreal Class Reference]]
 
[[UnrealScript Classes]]
 
[[UnrealScript Language Reference]]
 
[[XBOX MetaData]]
 
[[ Hardware Shaders ]]
 
==Known Issues==
[[Crashes]]
 
[[Bugs]]

Latest revision as of 14:58, 4 October 2023