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Difference between revisions of "Star Wars Republic Commando Wiki"
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Star Wars Republic Commando is a tactical first-person shooter video game, set in the Star Wars universe, released in 2005. It was developed and published by LucasArts for the Xbox and Microsoft Windows. The game uses Epic Games' Unreal | Star Wars Republic Commando is a tactical first-person shooter video game, set in the Star Wars universe, released in 2005. It was developed and published by LucasArts for the Xbox and Microsoft Windows. The game uses Epic Games' Unreal II XMP as foundation. | ||
==Basics== | ==Basics== | ||
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[[Directory Layout]] | [[Directory Layout]] | ||
[[ini Files]] | |||
==Client== | ==Client== | ||
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[[Run a server on Linux with UCC]] | [[Run a server on Linux with UCC]] | ||
[[Useful files for server]] | |||
==UnrealED== | ==UnrealED== | ||
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[[Republic Commando UCC]] | [[Republic Commando UCC]] | ||
[[ | [[Binary decompilation]] | ||
[[ | [[Header files and useful links]] | ||
[[Writing Native Code]] | [[Writing Native Code]] | ||
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==Miscellaneous== | ==Miscellaneous== | ||
[[Cut Dialogue/Voicelines]] | |||
[[Gamespy in Republic Commando]] | |||
[[Nintendo Switch Game Log]] | |||
[[Replication De-Obfuscation]] | [[Replication De-Obfuscation]] | ||
[https://tcrf.net/Star_Wars:_Republic_Commando SWRC on TCRF] | |||
[[True-Type Font Importing]] | |||
[[Tools]] | [[Tools]] | ||
[[Unreal Class Reference]] | |||
[[UnrealScript Classes]] | [[UnrealScript Classes]] | ||
[[UnrealScript Language Reference]] | |||
[[XBOX MetaData]] | [[XBOX MetaData]] | ||
==Known Issues== | ==Known Issues== |
Revision as of 18:48, 16 October 2022
Star Wars Republic Commando is a tactical first-person shooter video game, set in the Star Wars universe, released in 2005. It was developed and published by LucasArts for the Xbox and Microsoft Windows. The game uses Epic Games' Unreal II XMP as foundation.
Basics
Client
Console
Server
Run a server on Linux with UCC
UnrealED
Create a singleplayer campaign map
Native Programming
Compiling With MS Visual Studio 2017
Miscellaneous
UnrealScript Language Reference