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Difference between revisions of "Star Wars Republic Commando Wiki"
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[[Troubleshooting Client]] | [[Troubleshooting Client]] | ||
[[Useful Stuff for Client]] | |||
[[Debugging Client]] | |||
==Console== | |||
[[Console]] | |||
==Server== | ==Server== | ||
[[ | [[Setting up a Server]] | ||
[[ | [[Run a server on Linux with UCC]] | ||
==UnrealED== | ==UnrealED== | ||
[[Introduction]] | [[Introduction]] | ||
[[ | [[Beginner]] | ||
== | [[Advanced]] | ||
[[ | |||
[[Create a singleplayer campaign map]] | |||
==Native Programming== | |||
[[MS Visual Studio 2003]] | |||
[[Republic Commando UCC]] | |||
[[Republic Commando Pseudo Source Code]] | |||
[[Source Code's and SDK's of various Unreal Engines]] | |||
[[Writing Native Code]] | |||
[[Compiling With MS Visual Studio 2017]] | |||
==Miscellaneous== | ==Miscellaneous== | ||
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[[XBOX MetaData]] | [[XBOX MetaData]] | ||
[[Gamespy in Republic Commando]] | |||
==Known Issues== | |||
[[Crashes]] | |||
[[Bugs]] |
Revision as of 15:10, 23 November 2020
Star Wars Republic Commando is a tactical first-person shooter video game, set in the Star Wars universe, released in 2005. It was developed and published by LucasArts for the Xbox and Microsoft Windows. The game uses Epic Games' Unreal Engine 2.5.
Basics
Client
Console
Server
Run a server on Linux with UCC
UnrealED
Create a singleplayer campaign map
Native Programming
Republic Commando Pseudo Source Code
Source Code's and SDK's of various Unreal Engines
Compiling With MS Visual Studio 2017