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- 13:47, 24 September 2023 diff hist −10 Actors Overview →Introduction
- 19:51, 20 February 2023 diff hist +1 Unreal Ops Interview current
- 19:51, 20 February 2023 diff hist +4,715 N Unreal Ops Interview Created page with "Star Wars: Republic Commando Interview First of all thanks for taking the time to read this article. I had been waiting for the chance to get some questions off to the Lucas..."
- 19:49, 20 February 2023 diff hist +8,029 N Computer Games Magazine Interview with Chris Williams Created page with "Star Wars: Republic Commando Interview Source: https://web.archive.org/web/20050224102608/http://www.cgonline.com/content/view/252/2/ <pre> Chris Williams of LucasArts ta..." current
- 19:48, 20 February 2023 diff hist +85 Articles/Promotions/Reviews/Interviews/ETC →Interviews current
- 18:52, 18 February 2023 diff hist +13 Game Chronicles Interview with Chris Williams current
- 18:51, 18 February 2023 diff hist +14 Game Chronicles Interview with Chris Williams
- 18:51, 18 February 2023 diff hist +7,684 N Game Chronicles Interview with Chris Williams Created page with "Game Chronicles goes inside this exciting new game with an exclusive GCM interview. Source: http://www.gamechronicles.com/qa/swrc/swrc.htm <pre> GCM: Thank you for your time..."
- 18:50, 18 February 2023 diff hist +51 Articles/Promotions/Reviews/Interviews/ETC →Interviews
- 17:17, 18 February 2023 diff hist +12,525 N HomeLAN Interview with Fillbrandt and Longo Created page with "Star Wars: Republic Commando Interview - 25 March 2004 00:02 - John [JCal] Callaham Source: http://web.archive.org/web/20040812100515/homelanfed.com/index.php?id=21848 <pre>..." current
- 17:16, 18 February 2023 diff hist +48 Articles/Promotions/Reviews/Interviews/ETC →Interviews
- 17:15, 18 February 2023 diff hist +16 N Articles/Promotions/Reviews/Interviews/ETC Created page with "===Interviews==="
- 17:14, 18 February 2023 diff hist +48 Star Wars Republic Commando Wiki →Miscellaneous
- 13:13, 29 November 2022 diff hist +64 Useful Stuff for Client current
- 13:12, 29 November 2022 diff hist +29 N File:SWRepublicCommando.zip No CD Fixed EXE current
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- 18:50, 16 October 2022 diff hist +47 Cut Dialogue/Voicelines
- 18:49, 16 October 2022 diff hist +215 N Cut Dialogue/Voicelines Created page with "Following dialogue/voicelines were cut from the game when it shipped. Only the subtitles remain, no audio files. This page only lists cut content, existing conversation is lef..."
- 18:48, 16 October 2022 diff hist +1 Star Wars Republic Commando Wiki →Miscellaneous
- 18:47, 16 October 2022 diff hist +28 Star Wars Republic Commando Wiki →Miscellaneous
- 09:47, 31 May 2022 diff hist +4 True-Type Font Importing current
- 09:45, 31 May 2022 diff hist +8 True-Type Font Importing
- 09:44, 31 May 2022 diff hist +7,753 N True-Type Font Importing Created page with "Copied from wayback machine, original source long gone! Original Source: http://unreal.epicgames.com/TTFImport.htm Wayback: http://web.archive.org/web/20090603183120/unreal.ep..."
- 09:41, 31 May 2022 diff hist +30 Star Wars Republic Commando Wiki →Miscellaneous
- 22:15, 9 November 2021 diff hist −391 Run a server on Linux with UCC →Master Server Query current
- 17:17, 19 October 2021 diff hist 0 File:SWRC Serverbrowser Fix.zip Plasma uploaded a new version of File:SWRC Serverbrowser Fix.zip current
- 16:51, 3 October 2021 diff hist +8 Useful Stuff for Client →Multiplayer Server Browser Fix
- 14:12, 3 October 2021 diff hist +11 Useful Stuff for Client →Multiplayer Server Browser Fix
- 14:11, 3 October 2021 diff hist +35 N File:SWRC Serverbrowser Fix.zip 2.0 Fix using OpenSpy
- 14:00, 3 October 2021 diff hist −197 Gamespy in Republic Commando →Master Server Game Client current
- 08:17, 17 September 2021 diff hist +157 Useful files for server current
- 14:55, 27 August 2021 diff hist +13 Gamespy in Republic Commando
- 15:34, 14 August 2021 diff hist +4,320 Nintendo Switch Game Log current
- 11:19, 29 July 2021 diff hist −2 Useful files for server
- 11:19, 29 July 2021 diff hist +215 N Useful files for server Created page with "A list of useful files/mods for server owners. ===No CD Key validation=== A patched IpDrv.dll binary which disables CD key validation. Install it in your GameData/System fold..."
- 11:18, 29 July 2021 diff hist 0 N File:IpDrv-NoCDkeyValidation.zip current
- 11:16, 29 July 2021 diff hist +29 Star Wars Republic Commando Wiki →Server
- 19:04, 12 July 2021 diff hist +62 Star Wars Republic Commando Wiki →Miscellaneous
- 18:19, 8 July 2021 diff hist +1,426 UnrealScript Language Reference current
- 18:16, 8 July 2021 diff hist +68 Create a new Mutator current
- 18:15, 8 July 2021 diff hist +17 Create new Squad Member current
- 18:08, 8 July 2021 diff hist +45 Beginner current
- 18:07, 8 July 2021 diff hist +23 Introduction current
- 18:02, 8 July 2021 diff hist +136 Gamespy in Republic Commando
- 17:58, 8 July 2021 diff hist +204 Writing Native Code current
- 17:56, 8 July 2021 diff hist +17 Writing Native Code
- 13:49, 9 June 2021 diff hist +18 Engine Version current
- 13:48, 9 June 2021 diff hist +10 Star Wars Republic Commando Wiki
- 17:21, 14 May 2021 diff hist +9 Run a server on Linux with UCC
- 17:15, 14 May 2021 diff hist +1 Run a server on Linux with UCC →Using screen
- 11:06, 14 May 2021 diff hist +15 SystemDir current
- 11:05, 14 May 2021 diff hist −31 System-Scalar current
- 11:04, 14 May 2021 diff hist −227 Save current
- 11:04, 14 May 2021 diff hist −34 Sounds current
- 11:03, 14 May 2021 diff hist −73 Properties current
- 11:02, 14 May 2021 diff hist −35 Prefabs current
- 11:02, 14 May 2021 diff hist −33 Movies current
- 11:02, 14 May 2021 diff hist −20 Out current
- 11:01, 14 May 2021 diff hist −69 KarmaData current
- 11:01, 14 May 2021 diff hist −33 Help current
- 11:01, 14 May 2021 diff hist −159 Cache current
- 11:00, 14 May 2021 diff hist −33 Animations current
- 11:00, 14 May 2021 diff hist −641 Directory Layout current
- 10:54, 14 May 2021 diff hist +410 N *IMuseTrigger Created page with "<source lang="c++"> //============================================================================= // IMuseTrigger //=========================================================..." current
- 10:54, 14 May 2021 diff hist +780 N *ScriptedTrigger Created page with "<source lang="c++"> //============================================================================= // ScriptedTrigger // replaces Counter, Dispatcher, SpecialEventTrigger //=..." current
- 10:54, 14 May 2021 diff hist +4,068 N *ScriptedSequence Created page with "<source lang="c++"> //============================================================================= // ScriptedSequence // used for setting up scripted sequences for pawns. //..." current
- 10:53, 14 May 2021 diff hist +1,565 N AIScript Created page with "<source lang="c++"> //============================================================================= // AIScript - used by Level Designers to specify special AI scripts for paw..." current
- 10:52, 14 May 2021 diff hist +67 UnrealScript Classes current
- 10:48, 14 May 2021 diff hist +427 N BasicTeamList Created page with "<source lang="c++"> //============================================================================= // Clone Trooper Team List // // Created: 2003 Oct 22, Christian Lassonde..." current
- 10:48, 14 May 2021 diff hist +425 N AllCloneTeamList Created page with "<source lang="c++"> //============================================================================= // Clone Trooper Team List // // Created: 2003 Oct 22, Christian Lassonde..." current
- 10:47, 14 May 2021 diff hist +542 N TeamList Created page with "<source lang="c++"> //============================================================================= // Clone Trooper Team List // // Created: 2003 Oct 22, Christian Lassonde..." current
- 10:46, 14 May 2021 diff hist +158 N GunshipLaserBeam Created page with "<source lang="c++"> class GunshipLaserBeam extends LaserBeam; defaultproperties { StaticMesh=StaticMesh'Weapons.VehicleWeapons.GunshipBeam' } </source>" current
- 10:46, 14 May 2021 diff hist +381 N EliteBeamLaser Created page with "<source lang="c++"> //============================================================================= // Elite Beam Laser // // Created: 2003 October 15, Jenny Huang //=========..." current
- 10:46, 14 May 2021 diff hist +195 N LaserBeam Created page with "<source lang="c++"> class LaserBeam extends Actor abstract; defaultproperties { DrawType=DT_StaticMesh bCriticalAttachment=True bUnlit=True DrawScale3D=(..." current
- 10:45, 14 May 2021 diff hist +521 N RallyIconActor Created page with "<source lang="c++"> //============================================================================= // RallyIconActor. // An actor that is drawn using a static mesh(a mesh tha..." current
- 10:45, 14 May 2021 diff hist +617 N IntangibleActor Created page with "<source lang="c++"> //============================================================================= // RallyIconActor. // An actor that is drawn using a static mesh(a mesh tha..." current
- 10:44, 14 May 2021 diff hist +1,862 N ASFlag Created page with "<source lang="c++"> class ASFlag extends CTFFlag forcename; ////////////////////////////////////////////////////////////// // AS Flag Class function SendHome() { Super.S..." current
- 10:43, 14 May 2021 diff hist +7,103 N CTFFlag Created page with "<source lang="c++"> class CTFFlag extends GameObject forcename; var bool bWasHome; var bool bWasHeld; var bool bWasHidden; // Flag var AnimProp myFlagPro..." current
- 10:43, 14 May 2021 diff hist +10,409 N GameObject Created page with "<source lang="c++"> class GameObject extends Actor abstract notplaceable; var bool bHome; var bool bHeld; var MPPawn Holder; var MPPlayerR..." current
- 10:42, 14 May 2021 diff hist +114 UnrealScript Classes
- 10:39, 14 May 2021 diff hist +593 N *Note Created page with "<source lang="c++"> //============================================================================= // A sticky note. Level designers can place these in the level and then //..." current
- 10:38, 14 May 2021 diff hist +3,816 N *MissionObjectives Created page with "<source lang="c++"> //============================================================================= // Mission Objective System // // Created August 18, 2003 by Jenny Huang /..." current
- 10:38, 14 May 2021 diff hist +9 UnrealScript Classes
- 10:37, 14 May 2021 diff hist +2,751 N *MegaForce Created page with "<source lang="c++"> // ==================================================================== // Class: CTGame.MegaForce // Parent: Engine.Actor // // Class for applying imp..." current
- 10:36, 14 May 2021 diff hist +418 N *InterferenceGenerator Created page with "<source lang="c++"> class InterferenceGenerator extends Actor placeable; var() bool bIsOn; function Trigger( Actor Other, Pawn EventInstigator ) { if( bIsOn ) TurnOff();..." current
- 10:36, 14 May 2021 diff hist +907 N *FluidSurfaceOscillator Created page with "<source lang="c++"> #exec Texture Import File=Textures\S_FluidSurfOsc.pcx Name=S_FluidSurfOsc Mips=Off MASKED=1 //============================================================..." current
- 10:35, 14 May 2021 diff hist +2,865 N *Dispatcher Created page with "<source lang="c++"> //============================================================================= // Dispatcher: receives one trigger (corresponding to its name) as input,..." current
- 10:34, 14 May 2021 diff hist +637 N *Checkpoint Created page with "<source lang="c++"> class Checkpoint extends Actor placeable hidecategories(AI,Collision,CollisionAdvanced,Karma,LightColor,Lighting,marker,Sound); function Trigger( actor..." current
- 10:33, 14 May 2021 diff hist +903 N *AntiPortalActor Created page with "<source lang="c++"> //============================================================================= // AntiPortalActor. //=====================================================..." current
- 10:32, 14 May 2021 diff hist +430 N TrandoshanRifleNeedle Created page with "<source lang="c++"> //============================================================================= // TrandoshanRifle Needle // // Created: 2004 July 30, Jenny Huang //======..." current
- 10:32, 14 May 2021 diff hist +897 N StimulusVis Created page with "<source lang="c++"> //============================================================================= // Actor: The base class of all actors. // Actor is the base class of all g..." current
- 10:31, 14 May 2021 diff hist +407 N SMGClip Created page with "<source lang="c++"> //============================================================================= // Trando Uzi Ammo Clip // // Created: 2004 June 9, Jenny Huang //=========..." current
- 10:31, 14 May 2021 diff hist +430 N SlaverShotgunShells Created page with "<source lang="c++"> //============================================================================= // Slaver Shotgun Shells // // Created: 2003 September 8, Jenny Huang //===..." current
- 10:30, 14 May 2021 diff hist +422 N RocketLauncherShell Created page with "<source lang="c++"> //============================================================================= // Homing Detonator Shell // // Created: 2004 January 7, Jenny Huang //====..." current
- 10:30, 14 May 2021 diff hist +192 N MenuActorVertMesh Created page with "<source lang="c++"> class MenuActorVertMesh extends Actor NotPlaceable; defaultproperties { DrawType=DT_Mesh bHidden=True RemoteRole=ROLE_None LODBia..." current
- 10:29, 14 May 2021 diff hist +358 N MenuActorSkeletalMesh Created page with "<source lang="c++"> class MenuActorSkeletalMesh extends Actor NotPlaceable; simulated event AnimEnd( int Channel ) { local MenuBase M; M = MenuBase(Owner);..." current
- 10:29, 14 May 2021 diff hist +457 N MatDemoActor Created page with "<source lang="c++"> //============================================================================================ // MatDemoActor: Non-abstract class to hang animating meshes..." current
- 10:28, 14 May 2021 diff hist +404 N DoorChargeObject Created page with "<source lang="c++"> //============================================================================= // Demolition Charge // // Created: 2004 April 6, Jenny Huang //===========..." current
- 10:27, 14 May 2021 diff hist +411 N DemolitionPlungerObject Created page with "<source lang="c++"> //============================================================================= // Demolition Plunger // // Created: 2004 April 6, Jenny Huang //==========..." current
- 10:27, 14 May 2021 diff hist +416 N DemolitionChargeObject Created page with "<source lang="c++"> //============================================================================= // Demolition Charge // // Created: 2004 April 6, Jenny Huang //===========..." current
- 10:27, 14 May 2021 diff hist +498 N DecoVolumeObject Created page with "<source lang="c++"> //============================================================================= // DecoVolumeObject. // // A class that allows staticmesh actors to get spa..." current
- 10:26, 14 May 2021 diff hist +447 N DC17mSniperScope Created page with "<source lang="c++"> //============================================================================= // DC-17m Sniper Rifle Scope Attachment // // Created: 2003 September 26, J..." current
- 10:26, 14 May 2021 diff hist +455 N DC17mAntiArmorAmmoAttachment Created page with "<source lang="c++"> //============================================================================= // DC-17m Anti Armor Ammo Attachment // // Created: 2003 December 3, Jenny..." current
- 10:25, 14 May 2021 diff hist +426 N ConcussionRifleNeedle Created page with "<source lang="c++"> //============================================================================= // Concussion Rifle Needle // // Created: 2004 July 30, Jenny Huang //=====..." current
- 10:25, 14 May 2021 diff hist +176 N AnimBrowserMesh Created page with "<source lang="c++"> class AnimBrowserMesh extends Actor native; defaultproperties { DrawType=DT_Mesh AmbientGlow=255 SoundOcclusion=OCCLUSION_None } </source>" current
- 10:24, 14 May 2021 diff hist +1,351 N ActorSpawner Created page with "<source lang="c++"> // ==================================================================== // Class: ActorSpawner // Parent: Engine.Actor // // ActorSpawners generate a s..." current
- 10:22, 14 May 2021 diff hist +1,398 UnrealScript Classes
- 10:07, 14 May 2021 diff hist −631 Troubleshooting Client current
- 10:05, 14 May 2021 diff hist −663 Troubleshooting Client
- 10:03, 14 May 2021 diff hist +212 Native Debugging current
- 10:01, 14 May 2021 diff hist −92 Debugging Client current
- 10:00, 14 May 2021 diff hist −61 Engine Version
- 09:58, 14 May 2021 diff hist −3 Gamespy in Republic Commando
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- 09:56, 14 May 2021 diff hist −28 Crashes current
- 09:55, 14 May 2021 diff hist −545 Bugs current
- 09:54, 14 May 2021 diff hist −27 Binary decompilation current
- 09:53, 14 May 2021 diff hist +4 Header files and useful links current
- 09:51, 14 May 2021 diff hist +33 Tools current
- 09:50, 14 May 2021 diff hist −143 Useful Stuff for Client
- 09:50, 14 May 2021 diff hist −50 Requirements Client current
- 09:49, 14 May 2021 diff hist −215 Setting up a Server current
- 09:46, 14 May 2021 diff hist −6 Setting up a Server
- 09:46, 14 May 2021 diff hist −1,793 Setting up a Server
- 09:31, 14 May 2021 diff hist −82 Setting up a Server
- 09:28, 14 May 2021 diff hist −238 Setting up a Server
- 09:24, 14 May 2021 diff hist +22 Run a server on Linux with UCC
- 09:24, 14 May 2021 diff hist −1,109 Run a server on Linux with UCC
- 09:16, 14 May 2021 diff hist −829 Run a server on Linux with UCC
- 11:44, 11 May 2021 diff hist +7,670 UnrealScript Language Reference
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- 10:34, 11 May 2021 diff hist −2 UnrealScript Language Reference
- 10:33, 11 May 2021 diff hist +886 N UnrealScript Language Reference Created page with "===UnrealScript Language Reference=== Tim Sweeney Epic MegaGames, Inc. tim@epicgames.com http://www.epicgames.com/ ===Introduction=== ==Purpose of this document== This is..."
- 10:31, 11 May 2021 diff hist −4 Unreal Class Reference
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- 10:15, 11 May 2021 diff hist +149 Unreal Class Reference
- 10:14, 11 May 2021 diff hist +18 N Unreal Class Reference Created page with "==Unreal Classes=="
- 10:13, 11 May 2021 diff hist +65 Star Wars Republic Commando Wiki →Miscellaneous
- 18:16, 26 April 2021 diff hist −2 Console current
- 18:13, 26 April 2021 diff hist +33 Console
- 18:12, 26 April 2021 diff hist +18,933 Console
- 01:31, 24 April 2021 diff hist +1 Useful Stuff for Client →Multiplayer Server Browser Fix
- 01:30, 24 April 2021 diff hist −5 Useful Stuff for Client →Multiplayer Server Browser Fix
- 01:30, 24 April 2021 diff hist 0 Useful Stuff for Client →Multiplayer Server Browser Fix
- 01:30, 24 April 2021 diff hist −96 Useful Stuff for Client
- 01:29, 24 April 2021 diff hist 0 N File:SWRC MP FIX.zip current
- 11:27, 13 April 2021 diff hist +2,246 Nintendo Switch Game Log
- 21:31, 11 April 2021 diff hist +286 N VertexStreamVECTOR Created page with "<source lang="c++"> //============================================================================= // VertexStreamVECTOR. //==================================================..." current
- 21:31, 11 April 2021 diff hist +278 N VertexStreamUV Created page with "<source lang="c++"> //============================================================================= // VertexStreamUV. //======================================================..." current
- 21:31, 11 April 2021 diff hist +294 N VertexStreamPosNormTex Created page with "<source lang="c++"> //============================================================================= // VertexStreamPosNormTex. //==============================================..." current
- 21:30, 11 April 2021 diff hist +284 N VertexStreamCOLOR Created page with "<source lang="c++"> //============================================================================= // VertexStreamCOLOR. //===================================================..." current
- 21:30, 11 April 2021 diff hist +274 N VertexBuffer Created page with "<source lang="c++"> //============================================================================= // VertexBuffer. //========================================================..." current
- 21:30, 11 April 2021 diff hist +290 N VertexStreamBase Created page with "<source lang="c++"> //============================================================================= // VertexStreamBase. //====================================================..." current
- 21:30, 11 April 2021 diff hist +280 N SkinVertexBuffer Created page with "<source lang="c++"> //============================================================================= // SkinVertexBuffer. //====================================================..." current
- 21:29, 11 April 2021 diff hist +270 N IndexBuffer Created page with "<source lang="c++"> //============================================================================= // IndexBuffer. //=========================================================..." current
- 21:29, 11 April 2021 diff hist +278 N RenderResource Created page with "<source lang="c++"> //============================================================================= // RenderResource. //======================================================..." current
- 21:28, 11 April 2021 diff hist +678 N SoundBanter Created page with "<source lang="c++"> class SoundBanter extends SoundBase native dependsOn(PawnAudioTable) hidecategories(Object); struct BanterLine { var() class<Pawn> PawnClass; var(..." current
- 21:27, 11 April 2021 diff hist +549 N SoundStreamed Created page with "<source lang="c++"> class SoundStreamed extends Sound native hidecategories(Object) noexport; var(Sound) native String Filename; var(Music) float FadeInTime; var(Mus..." current
- 21:27, 11 April 2021 diff hist +659 N SoundMultiple Created page with "<source lang="c++"> class SoundMultiple extends Sound native hidecategories(Object) noexport; enum ESoundSelectionStyle { SS_Random, SS_InOrder, }; var(Sound) nat..." current
- 21:27, 11 April 2021 diff hist +765 N Sound Created page with "<source lang="c++"> class Sound extends SoundBase native hidecategories(Object) noexport; var(Sound) AudioParams Params; var(Sound) RumbleParams Rumble; var(Sound)..." current
- 21:26, 11 April 2021 diff hist +1,902 N RumbleParams Created page with "<source lang="c++"> //============================================================================= // Clone Troooper Rumble Parameters // // Created: 2003 April 2, Xristos Gr..." current
- 21:26, 11 April 2021 diff hist +1,469 N AudioParams Created page with "<source lang="c++"> //============================================================================= // Clone Troooper Audio Parameters // // Created: 2003 April 2, John Hancoc..." current
- 21:25, 11 April 2021 diff hist +185 N SoundBase Created page with "<source lang="c++"> class SoundBase extends Object native abstract; enum ESoundBattleContext { SBC_Either, SBC_BattleOnly, SBC_NoBattleOnly }; defaultproperties { }..." current
- 21:24, 11 April 2021 diff hist +627 N SkelPrefsEditProps Created page with "<source lang="c++"> //============================================================================= // Object to facilitate properties editing //==============================..." current
- 21:24, 11 April 2021 diff hist +894 N SequEditProps Created page with "<source lang="c++"> //============================================================================= // Object to facilitate properties editing //==============================..." current
- 21:23, 11 April 2021 diff hist +395 N NullRenderDevice Created page with "<source lang="c++"> //============================================================================= // NullRenderDevice. //====================================================..." current
- 21:22, 11 April 2021 diff hist +748 N D3DRenderDevice Created page with "<source lang="c++"> //============================================================================= // D3DRenderDevice. //=====================================================..." current
- 21:22, 11 April 2021 diff hist +543 N TcpNetDriver Created page with "<source lang="c++"> //============================================================================= // TcpNetDriver. //========================================================..." current
- 21:22, 11 April 2021 diff hist +556 N DemoRecDriver Created page with "<source lang="c++"> //============================================================================= // DemoRecDriver. //=======================================================..." current
- 21:21, 11 April 2021 diff hist +24,225 N GameEngine Created page with "<source lang="c++"> //============================================================================= // GameEngine: The game subsystem. // This is a built-in Unreal class and i..." current
- 21:21, 11 April 2021 diff hist +1,018 N UnrealEdEngine Created page with "<source lang="c++"> class UnrealEdEngine extends EditorEngine native noexport transient; var const int NotifyVtbl; var const int hWndMain; var const int Pad; defaultprope..." current
- 21:20, 11 April 2021 diff hist +4,160 N EditorEngine Created page with "<source lang="c++"> //============================================================================= // EditorEngine: The UnrealEd subsystem. // This is a built-in Unreal class..." current
- 21:20, 11 April 2021 diff hist +657 N ALAudioSubsystem Created page with "<source lang="c++"> //============================================================================= // ALAudioSubsystem. //====================================================..." current
- 21:19, 11 April 2021 diff hist +277 N RenderDevice Created page with "<source lang="c++"> //============================================================================= // RenderDevice. //========================================================..." current
- 21:18, 11 April 2021 diff hist +328 N NetDriver Created page with "<source lang="c++"> //============================================================================= // NetDriver. //===========================================================..." current
- 21:18, 11 April 2021 diff hist +3,533 N Input Created page with "<source lang="c++"> //============================================================================= // Input. //===============================================================..." current
- 21:18, 11 April 2021 diff hist +3,616 N Engine Created page with "<source lang="c++"> //============================================================================= // Engine: The base class of the global application object classes. // This..." current
- 21:18, 11 April 2021 diff hist +281 N AudioSubsystem Created page with "<source lang="c++"> //============================================================================= // AudioSubsystem. //======================================================..." current
- 21:17, 11 April 2021 diff hist +699 N Subsystem Created page with "<source lang="c++"> //============================================================================= // Subsystem: The base class all subsystems. Subsystems usually // correspo..." current
- 21:16, 11 April 2021 diff hist +447 N StatGraphics Created page with "<source lang="c++"> //============================================================================= // StatGraphics: used only to load graphics used in UnStat.cpp // Chris Lin..." current
- 21:16, 11 April 2021 diff hist +276 N StaticMeshInstance Created page with "<source lang="c++"> //============================================================================= // StaticMeshInstance. //==================================================..." current
- 21:15, 11 April 2021 diff hist +1,767 N Stimulus Created page with "<source lang="c++"> //============================================================================= // Clone Troooper Stimulus base class // // Created: 2003 April 2, John Han..." current
- 21:14, 11 April 2021 diff hist +276 N TexAlignerPlanar Created page with "<source lang="c++"> //============================================================================= // TexAlignerPlanar. //====================================================..." current
- 21:14, 11 April 2021 diff hist +272 N TexAlignerFace Created page with "<source lang="c++"> //============================================================================= // TexAlignerFace. //======================================================..." current
- 21:14, 11 April 2021 diff hist +278 N TexAlignerDefault Created page with "<source lang="c++"> //============================================================================= // TexAlignerDefault. //===================================================..." current
- 21:13, 11 April 2021 diff hist +270 N TexAlignerBox Created page with "<source lang="c++"> //============================================================================= // TexAlignerBox. //=======================================================..." current
- 21:13, 11 April 2021 diff hist +270 N TexAligner Created page with "<source lang="c++"> //============================================================================= // TexAligner. //==========================================================..." current
- 21:13, 11 April 2021 diff hist +266 N TerrainSector Created page with "<source lang="c++"> //============================================================================= // TerrainSector. //=======================================================..." current
- 20:55, 11 April 2021 diff hist +260 N TextBuffer Created page with "<source lang="c++"> //============================================================================= // TextBuffer. //==========================================================..." current
- 20:54, 11 April 2021 diff hist +270 N Transactor Created page with "<source lang="c++"> //============================================================================= // Transactor. //==========================================================..." current
- 20:54, 11 April 2021 diff hist +262 N TransBuffer Created page with "<source lang="c++"> //============================================================================= // TransBuffer. //=========================================================..." current
- 20:30, 11 April 2021 diff hist +266 N WindowManager Created page with "<source lang="c++"> //============================================================================= // WindowManager. //=======================================================..." current
- 20:30, 11 April 2021 diff hist +125 N CacheMaps Created page with "<source lang="c++"> class CacheMaps extends xUtil native; var array<MapRecord> Records; defaultproperties { } </source>" current
- 20:29, 11 April 2021 diff hist +135 N CacheGameTypes Created page with "<source lang="c++"> class CacheGameTypes extends xUtil native; var array<GameTypeRecord> Records; defaultproperties { } </source>" current
- 20:29, 11 April 2021 diff hist +7,347 N XUtil Created page with "<source lang="c++"> class xUtil extends Object →SBD Removed *** exportstructs: native; struct GameTypeRecord { var() String GameName; var() String ClassNam..." current
- 20:28, 11 April 2021 diff hist −23 System Blanked the page current
- 20:28, 11 April 2021 diff hist +3 Directory Layout
- 20:27, 11 April 2021 diff hist +23 N System Plasma moved page System to SystemDir
- 20:27, 11 April 2021 diff hist 0 m SystemDir Plasma moved page System to SystemDir
- 20:26, 11 April 2021 diff hist +252 N Prefab Created page with "<source lang="c++"> //============================================================================= // Prefab. //==============================================================..." current
- 20:25, 11 April 2021 diff hist +717 N ReachSpec Created page with "<source lang="c++"> //============================================================================= // ReachSpec. // // A Reachspec describes the reachability requirements bet..." current
- 20:25, 11 April 2021 diff hist +250 N Polys Created page with "<source lang="c++"> //============================================================================= // Polys. //===============================================================..." current
- 20:24, 11 April 2021 diff hist +3,909 N XBoxPlayerInput Created page with "<source lang="c++"> class XBoxPlayerInput extends PlayerInput config(User) transient; const InputMax = 32768; const RunThresh = 16384; const DodgeThresh = 10000; var() con..." current
- 20:24, 11 April 2021 diff hist +9,405 N PlayerInput Created page with "<source lang="c++"> //============================================================================= // PlayerInput // Object within playercontroller that manages player input...." current
- 20:23, 11 April 2021 diff hist +336 N WindowsViewport Created page with "<source lang="c++"> //============================================================================= // WindowsViewport. //=====================================================..." current
- 20:23, 11 April 2021 diff hist +323 N Viewport Created page with "<source lang="c++"> //============================================================================= // Viewport. //============================================================..." current
- 20:22, 11 April 2021 diff hist +341 N TcpipConnection Created page with "<source lang="c++"> //============================================================================= // TcpipConnection. //=====================================================..." current
- 20:22, 11 April 2021 diff hist +281 N DemoRecConnection Created page with "<source lang="c++"> //============================================================================= // DemoRecConnection. //===================================================..." current
- 20:22, 11 April 2021 diff hist +333 N NetConnection Created page with "<source lang="c++"> //============================================================================= // NetConnection. //=======================================================..." current
- 20:21, 11 April 2021 diff hist +1,679 N Player Created page with "<source lang="c++"> //============================================================================= // Player: Corresponds to a real player (a local camera or remote net playe..." current
- 20:20, 11 April 2021 diff hist +276 N NetPendingLevel Created page with "<source lang="c++"> //============================================================================= // NetPendingLevel. //=====================================================..." current
- 20:19, 11 April 2021 diff hist +286 N DemoPlayPendingLevel Created page with "<source lang="c++"> //============================================================================= // DemoPlayPendingLevel. //================================================..." current
- 20:19, 11 April 2021 diff hist +274 N PendingLevel Created page with "<source lang="c++"> //============================================================================= // PendingLevel. //========================================================..." current
- 20:19, 11 April 2021 diff hist +1,153 N TrailEmitter Created page with "<source lang="c++"> //============================================================================= // Emitter: An Unreal Trail Particle Emitter. //===========================..." current
- 20:18, 11 April 2021 diff hist +600 N SpriteEmitter Created page with "<source lang="c++"> //============================================================================= // Emitter: An Unreal Sprite Particle Emitter. //==========================..." current
- 20:18, 11 April 2021 diff hist +959 N SparkEmitter Created page with "<source lang="c++"> //============================================================================= // Emitter: An Unreal Spark Particle Emitter. //===========================..." current
- 20:18, 11 April 2021 diff hist +2,683 N RibbonEmitter Created page with "<source lang="c++"> class RibbonEmitter extends ParticleEmitter native; struct native RibbonPoint { var() vector Location; var() vector AxisNormal; var() float Width; };..." current
- 20:17, 11 April 2021 diff hist +589 N MeshEmitter Created page with "<source lang="c++"> //============================================================================= // Emitter: An Unreal Mesh Particle Emitter. //============================..." current
- 20:17, 11 April 2021 diff hist +2,628 N BeamEmitter Created page with "<source lang="c++"> //============================================================================= // BeamEmitter: An Unreal Beam Particle Emitter. //========================..." current
- 20:16, 11 April 2021 diff hist +9,729 N ParticleEmitter Created page with "<source lang="c++"> //============================================================================= // ParticleEmitter: Base class for sub- emitters. // // make sure to keep s..." current
- 20:15, 11 April 2021 diff hist +405 N Palette Created page with "<source lang="c++"> //============================================================================= // Palette: A 256-color Unreal palette. // This is a built-in Unreal class..." current
- 20:15, 11 April 2021 diff hist +274 N PackageMapLevel Created page with "<source lang="c++"> //============================================================================= // PackageMapLevel. //=====================================================..." current
- 20:15, 11 April 2021 diff hist +260 N PackageMap Created page with "<source lang="c++"> //============================================================================= // PackageMap. //==========================================================..." current
- 20:13, 11 April 2021 diff hist +255 N Package Created page with "<source lang="c++"> //============================================================================= // Package. //=============================================================..." current
- 20:13, 11 April 2021 diff hist +272 N PackageCheckInfo Created page with "<source lang="c++"> //============================================================================= // PackageCheckInfo. //====================================================..." current
- 20:12, 11 April 2021 diff hist +454 N NotifyProperties Created page with "<source lang="c++"> class NotifyProperties extends Object native hidecategories(Object) collapsecategories; // (cpptext) // (cpptext) // (cpptext) // (cpptext) var int Ol..." current
- 20:12, 11 April 2021 diff hist +834 N ObjectPool Created page with "<source lang="c++"> class ObjectPool extends Object; var Array<Object> Objects; // // AllocateObject // simulated function Object AllocateObject(class ObjectClass) { local..." current
- 20:11, 11 April 2021 diff hist +874 N Movie Created page with "<source lang="c++"> //============================================================================= // Movie.uc: A movie that plays on a surface be that a texture or the canva..." current
- 20:10, 11 April 2021 diff hist +3,740 N MeshEditProps Created page with "<source lang="c++"> //============================================================================= // Object to facilitate properties editing //==============================..." current
- 20:10, 11 April 2021 diff hist +1,297 N MeshObject Created page with "<source lang="c++"> //============================================================================= // MeshObject // // A base class for all Animating-Mesh-editing classes. J..." current
- 20:09, 11 April 2021 diff hist +266 N MeshAnimation Created page with "<source lang="c++"> //============================================================================= // MeshAnimation. //=======================================================..." current
- 20:09, 11 April 2021 diff hist +434 N RawMaterialFactory Created page with "<source lang="c++"> class RawMaterialFactory extends MaterialFactory; var() Class<Material> MaterialClass; function Material CreateMaterial( Object InOuter, string InPackage..." current
- 20:08, 11 April 2021 diff hist +311 N MaterialFactory Created page with "<source lang="c++"> class MaterialFactory extends Object abstract native; var string Description; const RF_Standalone = 0x00080000; event Material CreateMaterial( Object..." current
- 20:08, 11 April 2021 diff hist +562 N MatchInfo Created page with "<source lang="c++"> class MatchInfo extends Object; var string LevelName; var localized string MenuName; // usually "", otherwise, override the name in the SP menus var str..." current
- 20:07, 11 April 2021 diff hist +770 N LocalSituation Created page with "<source lang="c++"> //============================================================================= // Clone Troooper Weapon base class // // Created: 2003 Jan 21, John Hancoc..." current
- 20:06, 11 April 2021 diff hist +260 N LinkerSave Created page with "<source lang="c++"> //============================================================================= // LinkerSave. //==========================================================..." current
- 20:06, 11 April 2021 diff hist +260 N LinkerLoad Created page with "<source lang="c++"> //============================================================================= // LinkerLoad. //==========================================================..." current
- 20:06, 11 April 2021 diff hist +252 N Linker Created page with "<source lang="c++"> //============================================================================= // Linker. //==============================================================..." current
- 20:05, 11 April 2021 diff hist +604 N LevelSummary Created page with "<source lang="c++"> //============================================================================= // LevelSummary contains the summary properties from the LevelInfo actor. /..." current
- 20:05, 11 April 2021 diff hist +253 N Level Created page with "<source lang="c++"> //============================================================================= // Level. //===============================================================..." current
- 20:04, 11 April 2021 diff hist +269 N LevelBase Created page with "<source lang="c++"> //============================================================================= // LevelBase. //===========================================================..." current
- 20:04, 11 April 2021 diff hist +266 N Language Created page with "<source lang="c++"> //============================================================================= // Language. //============================================================..." current
- 20:03, 11 April 2021 diff hist +260 N KMeshProps Created page with "<source lang="c++"> //============================================================================= // KMeshProps. //==========================================================..." current
- 20:01, 11 April 2021 diff hist +1,076 N KarmaParamsSkel Created page with "<source lang="c++"> //============================================================================= // The Karma physics parameter specific to skeletons. // NB: All parameters..." current
- 20:01, 11 April 2021 diff hist +974 N KarmaParamsRBFull Created page with "<source lang="c++"> //============================================================================= // This is the full set of Karma parameters, including inertia tensor and..." current
- 20:00, 11 April 2021 diff hist +2,926 N KarmaParams Created page with "<source lang="c++"> //============================================================================= // The Karma physics parameters class. // This provides 'extra' parameters..." current
- 19:59, 11 April 2021 diff hist +1,316 N KarmaParamsCollision Created page with "<source lang="c++"> //============================================================================= // The Karma Collision parameters class. // This provides 'extra' parameter..." current
- 19:59, 11 April 2021 diff hist +956 N IMuseStateInfo Created page with "<source lang="c++"> //============================================================================= // IMuseStateInfofa: Stores info about the state of IMuse //===============..." current
- 19:58, 11 April 2021 diff hist +416 N WookieeIdleInfo Created page with "<source lang="c++"> //============================================================================= // WookieeIdleInfo. //=====================================================..." current
- 19:58, 11 April 2021 diff hist +349 N StandardIdleInfo Created page with "<source lang="c++"> //============================================================================= // StandardIdleInfo. //====================================================..." current
- 19:58, 11 April 2021 diff hist +425 N KashyyykAmbientIdleInfo Created page with "<source lang="c++"> //============================================================================= // KashyyykAmbientIdleInfo. //=============================================..." current
- 19:57, 11 April 2021 diff hist +672 N IdleInfo Created page with "<source lang="c++"> //============================================================================= // IdleInfo: this is a base class (and set of subclasses) which describe ho..." current
- 19:56, 11 April 2021 diff hist +20,926 N Helmet Created page with "<source lang="c++"> class Helmet extends Object native collapsecategories; // Used to specify constants for a vertex shader. struct SplatInfo { var Material SplatDecal;..." current
- 19:56, 11 April 2021 diff hist +274 N GlobalTempObjects Created page with "<source lang="c++"> //============================================================================= // GlobalTempObjects. //===================================================..." current
- 19:55, 11 April 2021 diff hist +4,025 N FrameFX Created page with "<source lang="c++"> class FrameFX extends Object native editinlinenew collapsecategories; var byte Blur; var byte BlurMip; var VisionMode VisionMode; // Cur..." current
- 19:54, 11 April 2021 diff hist +363 N Wookiee FS Created page with "<source lang="c++"> //============================================================================= // Wookiee_FS. //==========================================================..." current
- 19:54, 11 April 2021 diff hist +603 N Trandoshan FS Created page with "<source lang="c++"> //============================================================================= // Trandoshan_FS. //=======================================================..." current
- 19:54, 11 April 2021 diff hist +381 N SuperBattledroid FS Created page with "<source lang="c++"> //============================================================================= // SuperBattledroid_FS. //=================================================..." current
- 19:53, 11 April 2021 diff hist +1,210 N GeoWarrior FS Created page with "<source lang="c++"> //============================================================================= // GeoWarrior_FS. //=======================================================..." current
- 19:53, 11 April 2021 diff hist +364 N GeoElite FS Created page with "<source lang="c++"> //============================================================================= // GeoElite_FS. //=========================================================..." current
- 19:53, 11 April 2021 diff hist +725 N CloneCommando FS Created page with "<source lang="c++"> //============================================================================= // CloneCommando_FS. //====================================================..." current
- 19:53, 11 April 2021 diff hist +567 N Battledroid FS Created page with "<source lang="c++"> //============================================================================= // Battledroid_FS. //======================================================..." current
- 19:52, 11 April 2021 diff hist +700 N FootstepInfo Created page with "<source lang="c++"> //============================================================================= // Footstep info: A class which contains a collection of mappings from //..." current
- 19:51, 11 April 2021 diff hist +248 N Font Created page with "<source lang="c++"> //============================================================================= // Font. //================================================================..." current
- 19:50, 11 April 2021 diff hist +256 N EditInfo Created page with "<source lang="c++"> //============================================================================= // EditInfo. //============================================================..." current
- 19:50, 11 April 2021 diff hist +266 N HTTPDownload Created page with "<source lang="c++"> //============================================================================= // HTTPDownload. //========================================================..." current
- 19:49, 11 April 2021 diff hist +272 N ChannelDownload Created page with "<source lang="c++"> //============================================================================= // ChannelDownload. //=====================================================..." current
- 19:49, 11 April 2021 diff hist +266 N Download Created page with "<source lang="c++"> //============================================================================= // Download. //============================================================..." current
- 19:48, 11 April 2021 diff hist +144 N DecoText Created page with "<source lang="c++"> class DecoText extends Object native; var() String TextName; var() array<String> Rows; defaultproperties { } </source>" current
- 19:48, 11 April 2021 diff hist +336 N DeathEffect TotalDismemberment Created page with "<source lang="c++"> class DeathEffect_TotalDismemberment extends DeathEffect; function DoDeathEffect( Pawn Target, DeathEffectInfo DeathInfo ) { Target.CompletelyDismember(..." current
- 19:48, 11 April 2021 diff hist +261 N DeathEffect PlayDying Created page with "<source lang="c++"> class DeathEffect_PlayDying extends DeathEffect; function DoDeathEffect( Pawn Target, DeathEffectInfo DeathInfo ) { Target.PlayDying( DeathInfo.Damag..." current
- 19:47, 11 April 2021 diff hist +1,343 N DeathEffect PartialDismemberment Created page with "<source lang="c++"> class DeathEffect_PartialDismemberment extends DeathEffect; var(DeathEffect) bool AllowRagdoll; function DoDeathEffect( Pawn Target, DeathEffectInfo Deat..." current
- 19:47, 11 April 2021 diff hist +265 N DeathEffect DestroyBody Created page with "<source lang="c++"> class DeathEffect_DestroyBody extends DeathEffect; function DoDeathEffect( Pawn Target, DeathEffectInfo DeathInfo ) { if( Target.DeathEffect != None )..." current
- 19:46, 11 April 2021 diff hist +382 N DeathEffect Created page with "<source lang="c++"> class DeathEffect extends Object hidecategories(Object) editinlinenew abstract; struct DeathEffectInfo { var() class<DamageType> DamageType; var() fl..." current
- 19:45, 11 April 2021 diff hist +268 N CubemapManager Created page with "<source lang="c++"> //============================================================================= // CubemapManager. //======================================================..." current
- 19:44, 11 April 2021 diff hist +774 N WindowsClient Created page with "<source lang="c++"> //============================================================================= // WindowsClient. //=======================================================..." current
- 19:44, 11 April 2021 diff hist +262 N Client Created page with "<source lang="c++"> //============================================================================= // Client. //==============================================================..." current
- 19:43, 11 April 2021 diff hist +13,127 N CheatManager Created page with "<source lang="c++"> //============================================================================= // CheatManager // Object within playercontroller that manages "cheat" comm..." current
- 19:43, 11 April 2021 diff hist +263 N FileChannel Created page with "<source lang="c++"> //============================================================================= // FileChannel. //=========================================================..." current
- 19:42, 11 April 2021 diff hist +269 N ControlChannel Created page with "<source lang="c++"> //============================================================================= // ControlChannel. //======================================================..." current
- 19:42, 11 April 2021 diff hist +265 N ActorChannel Created page with "<source lang="c++"> //============================================================================= // ActorChannel. //========================================================..." current
- 19:42, 11 April 2021 diff hist +264 N Channel Created page with "<source lang="c++"> //============================================================================= // Channel. //=============================================================..." current
- 19:41, 11 April 2021 diff hist +7,173 N Canvas Created page with "<source lang="c++"> //============================================================================= // Canvas: A drawing canvas. // This is a built-in Unreal class and it shou..." current
- 19:41, 11 April 2021 diff hist +251 N MotionBlur Created page with "<source lang="c++"> class MotionBlur extends CameraEffect native noexport editinlinenew collapsecategories; var() byte BlurAlpha; var const int RenderTargets[2]; var co..." current
- 19:41, 11 April 2021 diff hist +252 N CameraOverlay Created page with "<source lang="c++"> class CameraOverlay extends CameraEffect native noexport editinlinenew collapsecategories; var() color OverlayColor; var() Material OverlayMaterial;..." current
- 19:40, 11 April 2021 diff hist +357 N CameraEffect Created page with "<source lang="c++"> class CameraEffect extends Object abstract native noexport noteditinlinenew; var float Alpha; // Used to transition camera effects. 0 = no effect, 1..." current
- 19:40, 11 April 2021 diff hist +261 N BitMatrix Created page with "<source lang="c++"> //============================================================================= // BitMatrix. //===========================================================..." current
- 19:39, 11 April 2021 diff hist +262 N BitArray2D Created page with "<source lang="c++"> //============================================================================= // BitArray2D. //==========================================================..." current
- 19:39, 11 April 2021 diff hist +256 N BitArray Created page with "<source lang="c++"> //============================================================================= // BitArray. //============================================================..." current
- 19:39, 11 April 2021 diff hist +179 N AnimNotifyProps Created page with "<source lang="c++"> class AnimNotifyProps extends Object native collapsecategories hidecategories(Object); var() editinline AnimNotify Notify; defaultproperties { } </sou..." current
- 18:53, 11 April 2021 diff hist +679 N AnimEditProps Created page with "<source lang="c++"> //============================================================================= // Object to facilitate properties editing //==============================..." current
- 18:52, 11 April 2021 diff hist +258 N Animation Created page with "<source lang="c++"> //============================================================================= // Animation. //===========================================================..." current
- 18:51, 11 April 2021 diff hist +70,659 N Actor Created page with "<source lang="c++"> //============================================================================= // Actor: The base class of all actors. // Actor is the base class of all g..." current
- 18:50, 11 April 2021 diff hist +2,080 UnrealScript Classes
- 18:25, 11 April 2021 diff hist +24 Object current
- 18:24, 11 April 2021 diff hist +1,070 UnrealScript Classes
- 18:11, 11 April 2021 diff hist +146 UnrealScript Classes
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- 18:07, 11 April 2021 diff hist +3 UnrealScript Classes
- 18:06, 11 April 2021 diff hist −87 UnrealScript Classes
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- 17:54, 11 April 2021 diff hist −63 UnrealScript Classes
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- 17:35, 11 April 2021 diff hist +5 UnrealScript Classes
- 17:33, 11 April 2021 diff hist +50 UnrealScript Classes
- 17:31, 11 April 2021 diff hist −43 UnrealScript Classes
- 17:29, 11 April 2021 diff hist −200 Binary decompilation
- 17:27, 11 April 2021 diff hist −16 Star Wars Republic Commando Wiki →Native Programming
- 17:27, 11 April 2021 diff hist +34 N Republic Commando Pseudo Source Code Plasma moved page Republic Commando Pseudo Source Code to Binary decompilation current
- 17:27, 11 April 2021 diff hist 0 m Binary decompilation Plasma moved page Republic Commando Pseudo Source Code to Binary decompilation
- 17:26, 11 April 2021 diff hist −20 Star Wars Republic Commando Wiki →Native Programming
- 17:25, 11 April 2021 diff hist +43 N Source Code's and SDK's of various Unreal Engines Plasma moved page Source Code's and SDK's of various Unreal Engines to Header files and useful links current
- 17:25, 11 April 2021 diff hist 0 m Header files and useful links Plasma moved page Source Code's and SDK's of various Unreal Engines to Header files and useful links
- 17:20, 11 April 2021 diff hist +9,188 N Nintendo Switch Game Log Created page with "Game output when running it on a Nintendo Switch emulator. It crashes when loading OpenGL renderer. <pre> Log Text: STARTING MEMORY:1981MB Log Text: Name subsystem initialize..."
- 17:18, 11 April 2021 diff hist +30 Star Wars Republic Commando Wiki →Miscellaneous
- 17:43, 16 February 2021 diff hist −151 Header files and useful links
- 16:03, 15 February 2021 diff hist −4,894 Republic Commando UCC Replaced content with "Author: Leon Used Tools: MS Visual Studio 2003 Description: A self written UCC for Republic Commando. Used for executing Unreal Commandlets. Github: [https://github..."
- 16:03, 15 February 2021 diff hist 0 N File:Uccshow.PNG current
- 15:43, 15 February 2021 diff hist 0 N File:SWRCFix2.5.zip current
- 23:34, 14 January 2021 diff hist 0 Gamespy in Republic Commando →Master Server Game Client
- 23:33, 14 January 2021 diff hist +107 Gamespy in Republic Commando →Master Server Game Client
- 23:27, 14 January 2021 diff hist +56 Gamespy in Republic Commando →Master Server Game Server
- 23:26, 14 January 2021 diff hist −57 Gamespy in Republic Commando →Master Server Game Client
- 23:26, 14 January 2021 diff hist +29 Gamespy in Republic Commando →Master Server Game Client
- 22:56, 14 January 2021 diff hist +51 Gamespy in Republic Commando →Master Server Game Client
- 22:43, 14 January 2021 diff hist −78 Gamespy in Republic Commando →Master Server Game Client
- 20:33, 14 January 2021 diff hist −3 Gamespy in Republic Commando →Master Server Game Client
- 19:28, 14 January 2021 diff hist +98 Gamespy in Republic Commando →Master Server Game Client
- 19:26, 14 January 2021 diff hist −1 Gamespy in Republic Commando →Gamespy protocol analysis in Star Wars Republic Commando
- 23:56, 8 January 2021 diff hist −4,232 Gamespy in Republic Commando →Master Server Client
- 23:36, 8 January 2021 diff hist +7 Gamespy in Republic Commando →Master Server Game Server
- 23:34, 8 January 2021 diff hist −1,375 Gamespy in Republic Commando →Master Server Game Server
- 23:21, 8 January 2021 diff hist +405 Gamespy in Republic Commando →Gamespy protocol analysis in Star Wars Republic Commando
- 18:16, 29 February 2020 diff hist +128 Gamespy in Republic Commando
- 18:14, 29 February 2020 diff hist +3,786 Gamespy in Republic Commando
- 20:31, 25 February 2020 diff hist +4,122 Gamespy in Republic Commando
- 20:16, 25 February 2020 diff hist +3,227 Gamespy in Republic Commando
- 19:56, 25 February 2020 diff hist +2,363 Gamespy in Republic Commando
- 19:39, 25 February 2020 diff hist +1 Gamespy in Republic Commando
- 19:39, 25 February 2020 diff hist +3 Gamespy in Republic Commando
- 19:38, 25 February 2020 diff hist +7,388 N Gamespy in Republic Commando Created page with "==Gamespy protocol analyze in Star Wars Republic Commando== Author: -ffs-PLASMA aka. HW_KILLER_PR Note: This documentation is incomplete and some information/aspects may be..."
- 18:15, 25 February 2020 diff hist +34 Star Wars Republic Commando Wiki →Miscellaneous
- 21:17, 10 August 2019 diff hist +8 Create new Squad Member →Conclussion
- 21:16, 10 August 2019 diff hist +2,686 Create new Squad Member
- 21:16, 10 August 2019 diff hist 0 N File:Csmt3.jpg current
- 21:09, 10 August 2019 diff hist 0 N File:Csmt2.PNG current
- 20:59, 10 August 2019 diff hist +1,416 Create new Squad Member
- 20:51, 10 August 2019 diff hist +131 Create new Squad Member
- 20:50, 10 August 2019 diff hist +4 Create new Squad Member
- 20:49, 10 August 2019 diff hist +1,191 N Create new Squad Member Created page with "This tutorial shows you how to create custom squad members for your party. ==Create new squad class== In your Actor browser, go to Actor->Pawn->CTPawn->Republic->CloneComman..."
- 20:45, 10 August 2019 diff hist 0 N File:Csmt1.PNG current