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- 17:04, 6 January 2019 diff hist +3,950 Editing Stock Weapons current
- 03:06, 6 January 2019 diff hist +791 Editing Stock Weapons
- 02:58, 6 January 2019 diff hist +1,250 Editing Stock Weapons
- 02:34, 6 January 2019 diff hist +150 Editing Stock Weapons →Important Weapon Properties
- 02:31, 6 January 2019 diff hist +3 Editing Stock Weapons →Important Weapon Properties
- 02:31, 6 January 2019 diff hist +430 Editing Stock Weapons
- 02:15, 6 January 2019 diff hist +990 N Editing Stock Weapons Created page with "Open the actor classes browser and make sure that "Placeable classes only?" is unchecked. Here are your basic classes used in weapon development: --Inventory > Weapon : These..."
- 04:02, 5 January 2019 diff hist +27 Beginner
- 03:54, 5 January 2019 diff hist −85 Setting up a static mesh for use in an animation current
- 03:51, 5 January 2019 diff hist +133 Creating a weapon, ammo, projectile, attachment, and pickup class current
- 03:48, 5 January 2019 diff hist +3,246 N Creating a weapon, ammo, projectile, attachment, and pickup class Created page with "This tutorial doesn't require that you have made a custom HudArms, because you can also use stock HudArms the same way. Topic covered include creating weapon, ammo, attachment..."
- 03:23, 5 January 2019 diff hist 0 N File:WeaponTut14.png current
- 03:12, 5 January 2019 diff hist +26 Setting up the first person animation current
- 03:11, 5 January 2019 diff hist 0 N File:WeaponTut13.png current
- 03:10, 5 January 2019 diff hist +3,103 N Setting up the first person animation Created page with "Now that you (should) have an emitter set up, you can learn how to put it on the first person hands (AKA HudArms) in this article. First of all, open file explorer and naviga..."
- 03:10, 5 January 2019 diff hist 0 N File:WeaponTut12.png current
- 03:01, 5 January 2019 diff hist 0 N File:WeaponTut11.png current
- 02:51, 5 January 2019 diff hist 0 N File:WeaponTut10.png current
- 02:45, 5 January 2019 diff hist 0 N File:WeaponTut9.png current
- 02:39, 5 January 2019 diff hist 0 N File:WeaponTut8.png current
- 02:33, 5 January 2019 diff hist 0 N File:WeaponTut7.png current
- 02:29, 5 January 2019 diff hist 0 N File:WeaponTut6.png current
- 00:09, 5 January 2019 diff hist −25 Setting up a static mesh for use in an animation
- 00:08, 5 January 2019 diff hist +30 Setting up a static mesh for use in an animation
- 00:07, 5 January 2019 diff hist +1,879 N Setting up a static mesh for use in an animation Created page with "Be sure you have imported a custom static mesh, or have a stock one picked out in the Static Mesh browser. To make our weapon appear in the 1st person view, we need to set up..."
- 00:04, 5 January 2019 diff hist 0 N File:WeaponTut5.png current
- 00:00, 5 January 2019 diff hist 0 N File:WeaponTut4.png current
- 23:54, 4 January 2019 diff hist 0 N File:WeaponTut3.png current
- 23:46, 4 January 2019 diff hist 0 N File:WeaponTut2.png current
- 23:42, 4 January 2019 diff hist 0 N File:WeaponTut1.png current
- 23:28, 4 January 2019 diff hist +166 N Creating a New Weapon Created page with "Setting up a static mesh for use in an animation Setting up the first person animation Creating a weapon, ammo, projectile, attachment, and pickup class" current
- 23:25, 4 January 2019 diff hist +27 Advanced