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Sound
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class Sound extends SoundBase
native
hidecategories(Object)
noexport;
var(Sound) AudioParams Params;
var(Sound) RumbleParams Rumble;
var(Sound) bool Looping;
var bool Streaming; //not editable
var(Sound) ESoundBattleContext BattleContext;
var(Sound) byte MinCampaign;
var(Sound) byte MaxCampaign;
var(Sound) float Likelihood;
var(Sound) BOOL XBoxMemoryResident;
var native const byte Data[24]; // sizeof (FSoundData) :(
var native const Name FileType;
//var (Sound) native const String FileName;
var native const int OriginalSize;
var native const float Duration;
var native const int Handle;
var native const INT XBBankHandle;
var native const Sound Parent;
defaultproperties
{
MaxCampaign=255
Likelihood=1
}