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Player
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//=============================================================================
// Player: Corresponds to a real player (a local camera or remote net player).
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Player extends Object
native
noexport;
//-----------------------------------------------------------------------------
// Player properties.
// Internal.
var native const int vfOut;
var native const int vfExec;
// The actor this player controls.
var transient const playercontroller Actor;
var transient Console Console;
// Window input variables
var transient const bool bWindowsMouseAvailable;
var bool bShowWindowsMouse;
var bool bSuspendPrecaching;
var transient const float WindowsMouseX;
var transient const float WindowsMouseY;
var int CurrentNetSpeed;
var globalconfig int ConfiguredInternetSpeed, ConfiguredLanSpeed;
var byte GamePadIndex; // cg - keep track of split screen viewport to pad association
var byte SplitIndex; // cg - keep track of player to split screen viewport index association
var byte SelectedCursor;
var transient InteractionMaster InteractionMaster; // Callback to the IM
var transient array<Interaction> LocalInteractions; // Holds a listing of all local Interactions
/* NO_GUI_UI
var transient BaseGUIController GUIController; // Callback to the Menu Controller
*/
const IDC_ARROW=0;
const IDC_SIZEALL=1;
const IDC_SIZENESW=2;
const IDC_SIZENS=3;
const IDC_SIZENWSE=4;
const IDC_SIZEWE=5;
const IDC_WAIT=6;
defaultproperties
{
ConfiguredInternetSpeed=5000
ConfiguredLanSpeed=20000
}