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Nintendo Switch Game Log

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Revision as of 17:20, 11 April 2021 by Plasma (talk | contribs) (Created page with "Game output when running it on a Nintendo Switch emulator. It crashes when loading OpenGL renderer. <pre> Log Text: STARTING MEMORY:1981MB Log Text: Name subsystem initialize...")
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Game output when running it on a Nintendo Switch emulator. It crashes when loading OpenGL renderer.

Log Text: STARTING MEMORY:1981MB
Log Text: Name subsystem initialized
Log Text: Build: 139 Scalar
Log Text: Engine version: 2226
Log Text: Compiled: Nov  9 2020
Log Text: Command line: 
Log Text: Base directory: rom:/System/
Log Text: Character set: ANSI
Log Text: DLL: Looking for symbol 'GLoadedCore' in the main binary...
Log Text: Loading script package Core
Log Text: DLL: Looking for symbol 'GLoadedXInterface' in the main binary...
Log Text: Loading script package XInterface
Log Text: DLL: Looking for symbol 'GLoadedEngine' in the main binary...
Log Text: Loading script package Engine
Log Text: DLL: Looking for symbol 'GLoadedXGame' in the main binary...
Log Text: Loading script package XGame
Log Text: DLL: Looking for symbol 'GLoadedIpDrv' in the main binary...
Log Text: Loading script package IpDrv
Log Text: DLL: Looking for symbol 'GLoadedGameplay' in the main binary...
Log Text: Loading script package Gameplay
Log Text: DLL: Looking for symbol 'GLoadedEditor' in the main binary...
Log Text: Loading script package Editor
Log Text: DLL: Looking for symbol 'GLoadedCTGame' in the main binary...
Log Text: Loading script package CTGame
Log Text: DLL: Looking for symbol 'GLoadedTransient' in the main binary...
Log Text: Loading script package Transient
Log Text: Object subsystem initialized
Log Text: OS Type=Nintendo Switch
Log Text: DLL: Looking for symbol 'GLoadedSDLDrv' in the main binary...
Log Text: Loading script package SDLDrv
Log Text: DLL: Looking for symbol 'GLoadedALAudio' in the main binary...
Log Text: Loading script package ALAudio
Log Text: DLL: Looking for symbol 'GLoadedOpenGLDrv' in the main binary...
Log Text: Loading script package OpenGLDrv
Log Text: DLL: Looking for symbol 'GLoadedCTMarkers' in the main binary...
Log Text: Loading script package CTMarkers
Log Text: DLL: Looking for symbol 'GLoadedMyPackage' in the main binary...
Log Text: Loading script package MyPackage
Log Text: Dynamic load Engine.GameEngine
Log Text: DLL: Looking for symbol 'GLoadedProperties' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedHardwareShaders' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedOrbitFonts' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedWarfareFonts' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedGUIContent' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedGEN_Sound' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedHUDTextures' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedHUDMeshes' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedCTEffects' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedCTCharacters' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedFrameFX' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedCTInventory' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedPhysicalMaterials' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedHudArms' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedClone' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedFootstepProps' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedCTAudio' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedHudArmsTextures' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedXInterfaceCTMenus' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedXInterfaceCommon' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedShadow' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedCloneTextures' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedMarkerIcons' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedCharacter_Voice' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedParams_SFX' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedParams_Rumble' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedEffectTex' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedWeapons' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedPickupMeshes' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedUWindow' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedUI_Sound' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedUI_Music' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedMarkerIconTextures' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedWeaponTextures' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedParams_VOX' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedPickupTextures' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedParams_MUS' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedAssaultShip_PR' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedEffectMesh' in the main binary...
Log Text: DLL: Looking for symbol 'GLoadedAssaultShip_Textures_Props' in the main binary...
Log Text: Unreal engine initialized
Log Text: Loading native classes
Log Text: DLL: Looking for symbol 'GLoadedGlobalProps' in the main binary...
Log Text: FFMNS: FindFiles 'Cache/*.tmp'
Log Text: FFMNS: FindFiles 'Cache/*.uxx'
Log Text: Detected 1 joysticks
Log Text: Joystick [0] : Switch Pro Controller compatible
Log Text: Joystick has 16 buttons
Log Text: Joystick has 0 hats
Log Text: Joystick has 0 balls
Log Text: JoystickHatNumber exceeds the number of detected hats, setting to 0.
Log Text: Joystick has 4 axes
Log Text: SDLClient initialized.
Log Text: Initializing OpenGLDrv...
Log Text: binding OpenGL library...
Log Text: DLL: Looking for symbol 'GLoadedBumpTex' in the main binary...
Log Text: Loading script package BumpTex
Log Text: Dynamic load BumpTex.StaticEnvmaps.StaticDiffuse
Log Text: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularMatte
Log Text: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularDull
Log Text: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularPolished
Log Text: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularShiny
Log Text: FFMNS: FindFiles 'save/Profile_*'
Log Text: (Karma): Beginning Karma for game.
Log Text: (Karma): Creating MeAssetDB.
Log Text: FFMNS: FindFiles 'karmadata/*.ka'
Log Text: (Karma): Loading: ambient.ka
Log Text: (Karma): Loading: clone.ka
Log Text: (Karma): Loading: ct.kaw
Log Text: (Karma): Loading: droid.ka
Log Text: (Karma): Loading: geonosian.ka
Log Text: (Karma): Loading: rasanimprops.ka
Log Text: (Karma): Loading: trandoshan.ka
Log Text: (Karma): Loading: turrets.ka
Log Text: (Karma): Loading: vehicles.ka
Log Text: (Karma): Loading: wookiee.ka
Log Text: (Karma): Finished Creating MeAssetDB (27 Assets).
Log Text: Pre load memory watermark: 0
Log Text: Loading level verify
Log Text: DLL: Looking for symbol 'GLoadedEntry' in the main binary...
Log Text: Loading level
Log Text: LoadMap: Entry 
Log Text: Pre load memory watermark: 1
Log Text: Dynamic load Entry.myLevel
Log Text: DLL: Looking for symbol 'GLoadedUDN-LevelLoadingTex' in the main binary...
Log Text: Entry load time: 0.046 sec total, 0.046 app
Log Text:  Entry init actor coll time: 0.002 sec total, 0.002 app
Log Text: Game class is 'GameInfo'
Log Text: Level is Level Entry.myLevel
Log Text: *** WARNING - PATHS MAY NOT BE VALID ***
Log Text: Bringing Level Entry.myLevel up for play (0) ...
Log Text: InitGame: 
Log Text: Base Mutator is Entry.InGameTempName
Log Text: GameInfo::InitGame : bEnableStatLogging False
Log Text: MusicStat is InGameTempName
Log Text:  Entry init BeginPlay time: 0.089 sec total, 0.089 app 
Log Text: Post load memory watermark: 2
Log Text: Entry init time: 0.107 sec total, 0.107 app
Log Text: Entry file load stats: Opens 0, Seeks 0, Skips 0, Reads 0 KB / 0, Serialize 0 KB / 0
Log Text: Exiting LoadMap 
Log Text: FFMNS: FindFiles 'save/rc_profile_*'
Log Text: FFMNS: FindFiles 'save/rc_profile_*'
Log Text: DLL: Looking for symbol 'GLoadedUDebugMenu' in the main binary...
Log Text: Loading script package UDebugMenu
Log Text: Dynamic load UDebugMenu.UDebugRootWindow
Log Text: Dynamic load UDebugMenu.UDebugBlueLookAndFeel
Log Text: Created and initialized a new SDL viewport.
Log Text: AL_VENDOR      : Ryan C. Gordon
Log Text: AL_RENDERER    : mojoAL
Log Text: AL_VERSION     : 1.1
Log Text: AL_EXTENSIONS  : AL_EXT_FLOAT32
Log Text: Device supports: ALC_EXT_capture
Log Text: 16 AL Audio Sources Created!
Log Text: ALAudio: subsystem initialized.
Log Text: Team 255
Log Text: FFMNS: FindFiles 'save/rc_profile_*'
Log Text: FFMNS: FindFiles 'save/rc_profile_*'
Log Text: (Karma): KInitSkeletonKarma: Framework, but no world.
Log Text: 
Log Text: 0,
Log Text: Input system initialized for InGameTempName
Log Text: TTS: No output filename specified.
Log Text: Enter SetRes: 1280x720 Fullscreen 1
Log Text: OpenGL
Log Text: appError called:
Log Text: Couldn't set video mode: Failed to create video layer! err=7
Log Text: 
Log Text: Executing UObject::StaticShutdownAfterError
Log Text: Executing USDLClient::ShutdownAfterError