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Nintendo Switch Game Log
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Game output when running it on a Nintendo Switch emulator. It crashes when loading OpenGL renderer.
Log Text: STARTING MEMORY:1981MB Log Text: Name subsystem initialized Log Text: Build: 139 Scalar Log Text: Engine version: 2226 Log Text: Compiled: Nov 9 2020 Log Text: Command line: Log Text: Base directory: rom:/System/ Log Text: Character set: ANSI Log Text: DLL: Looking for symbol 'GLoadedCore' in the main binary... Log Text: Loading script package Core Log Text: DLL: Looking for symbol 'GLoadedXInterface' in the main binary... Log Text: Loading script package XInterface Log Text: DLL: Looking for symbol 'GLoadedEngine' in the main binary... Log Text: Loading script package Engine Log Text: DLL: Looking for symbol 'GLoadedXGame' in the main binary... Log Text: Loading script package XGame Log Text: DLL: Looking for symbol 'GLoadedIpDrv' in the main binary... Log Text: Loading script package IpDrv Log Text: DLL: Looking for symbol 'GLoadedGameplay' in the main binary... Log Text: Loading script package Gameplay Log Text: DLL: Looking for symbol 'GLoadedEditor' in the main binary... Log Text: Loading script package Editor Log Text: DLL: Looking for symbol 'GLoadedCTGame' in the main binary... Log Text: Loading script package CTGame Log Text: DLL: Looking for symbol 'GLoadedTransient' in the main binary... Log Text: Loading script package Transient Log Text: Object subsystem initialized Log Text: OS Type=Nintendo Switch Log Text: DLL: Looking for symbol 'GLoadedSDLDrv' in the main binary... Log Text: Loading script package SDLDrv Log Text: DLL: Looking for symbol 'GLoadedALAudio' in the main binary... Log Text: Loading script package ALAudio Log Text: DLL: Looking for symbol 'GLoadedOpenGLDrv' in the main binary... Log Text: Loading script package OpenGLDrv Log Text: DLL: Looking for symbol 'GLoadedCTMarkers' in the main binary... Log Text: Loading script package CTMarkers Log Text: DLL: Looking for symbol 'GLoadedMyPackage' in the main binary... Log Text: Loading script package MyPackage Log Text: Dynamic load Engine.GameEngine Log Text: DLL: Looking for symbol 'GLoadedProperties' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedHardwareShaders' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedOrbitFonts' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedWarfareFonts' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedGUIContent' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedGEN_Sound' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedHUDTextures' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedHUDMeshes' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedCTEffects' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedCTCharacters' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedFrameFX' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedCTInventory' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedPhysicalMaterials' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedHudArms' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedClone' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedFootstepProps' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedCTAudio' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedHudArmsTextures' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedXInterfaceCTMenus' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedXInterfaceCommon' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedShadow' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedCloneTextures' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedMarkerIcons' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedCharacter_Voice' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedParams_SFX' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedParams_Rumble' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedEffectTex' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedWeapons' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedPickupMeshes' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedUWindow' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedUI_Sound' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedUI_Music' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedMarkerIconTextures' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedWeaponTextures' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedParams_VOX' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedPickupTextures' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedParams_MUS' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedAssaultShip_PR' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedEffectMesh' in the main binary... Log Text: DLL: Looking for symbol 'GLoadedAssaultShip_Textures_Props' in the main binary... Log Text: Unreal engine initialized Log Text: Loading native classes Log Text: DLL: Looking for symbol 'GLoadedGlobalProps' in the main binary... Log Text: FFMNS: FindFiles 'Cache/*.tmp' Log Text: FFMNS: FindFiles 'Cache/*.uxx' Log Text: Detected 1 joysticks Log Text: Joystick [0] : Switch Pro Controller compatible Log Text: Joystick has 16 buttons Log Text: Joystick has 0 hats Log Text: Joystick has 0 balls Log Text: JoystickHatNumber exceeds the number of detected hats, setting to 0. Log Text: Joystick has 4 axes Log Text: SDLClient initialized. Log Text: Initializing OpenGLDrv... Log Text: binding OpenGL library... Log Text: DLL: Looking for symbol 'GLoadedBumpTex' in the main binary... Log Text: Loading script package BumpTex Log Text: Dynamic load BumpTex.StaticEnvmaps.StaticDiffuse Log Text: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularMatte Log Text: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularDull Log Text: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularPolished Log Text: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularShiny Log Text: FFMNS: FindFiles 'save/Profile_*' Log Text: (Karma): Beginning Karma for game. Log Text: (Karma): Creating MeAssetDB. Log Text: FFMNS: FindFiles 'karmadata/*.ka' Log Text: (Karma): Loading: ambient.ka Log Text: (Karma): Loading: clone.ka Log Text: (Karma): Loading: ct.kaw Log Text: (Karma): Loading: droid.ka Log Text: (Karma): Loading: geonosian.ka Log Text: (Karma): Loading: rasanimprops.ka Log Text: (Karma): Loading: trandoshan.ka Log Text: (Karma): Loading: turrets.ka Log Text: (Karma): Loading: vehicles.ka Log Text: (Karma): Loading: wookiee.ka Log Text: (Karma): Finished Creating MeAssetDB (27 Assets). Log Text: Pre load memory watermark: 0 Log Text: Loading level verify Log Text: DLL: Looking for symbol 'GLoadedEntry' in the main binary... Log Text: Loading level Log Text: LoadMap: Entry Log Text: Pre load memory watermark: 1 Log Text: Dynamic load Entry.myLevel Log Text: DLL: Looking for symbol 'GLoadedUDN-LevelLoadingTex' in the main binary... Log Text: Entry load time: 0.046 sec total, 0.046 app Log Text: Entry init actor coll time: 0.002 sec total, 0.002 app Log Text: Game class is 'GameInfo' Log Text: Level is Level Entry.myLevel Log Text: *** WARNING - PATHS MAY NOT BE VALID *** Log Text: Bringing Level Entry.myLevel up for play (0) ... Log Text: InitGame: Log Text: Base Mutator is Entry.InGameTempName Log Text: GameInfo::InitGame : bEnableStatLogging False Log Text: MusicStat is InGameTempName Log Text: Entry init BeginPlay time: 0.089 sec total, 0.089 app Log Text: Post load memory watermark: 2 Log Text: Entry init time: 0.107 sec total, 0.107 app Log Text: Entry file load stats: Opens 0, Seeks 0, Skips 0, Reads 0 KB / 0, Serialize 0 KB / 0 Log Text: Exiting LoadMap Log Text: FFMNS: FindFiles 'save/rc_profile_*' Log Text: FFMNS: FindFiles 'save/rc_profile_*' Log Text: DLL: Looking for symbol 'GLoadedUDebugMenu' in the main binary... Log Text: Loading script package UDebugMenu Log Text: Dynamic load UDebugMenu.UDebugRootWindow Log Text: Dynamic load UDebugMenu.UDebugBlueLookAndFeel Log Text: Created and initialized a new SDL viewport. Log Text: AL_VENDOR : Ryan C. Gordon Log Text: AL_RENDERER : mojoAL Log Text: AL_VERSION : 1.1 Log Text: AL_EXTENSIONS : AL_EXT_FLOAT32 Log Text: Device supports: ALC_EXT_capture Log Text: 16 AL Audio Sources Created! Log Text: ALAudio: subsystem initialized. Log Text: Team 255 Log Text: FFMNS: FindFiles 'save/rc_profile_*' Log Text: FFMNS: FindFiles 'save/rc_profile_*' Log Text: (Karma): KInitSkeletonKarma: Framework, but no world. Log Text: Log Text: 0, Log Text: Input system initialized for InGameTempName Log Text: TTS: No output filename specified. Log Text: Enter SetRes: 1280x720 Fullscreen 1 Log Text: OpenGL Log Text: appError called: Log Text: Couldn't set video mode: Failed to create video layer! err=7 Log Text: Log Text: Executing UObject::StaticShutdownAfterError Log Text: Executing USDLClient::ShutdownAfterError