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Difference between revisions of "Nintendo Switch Game Log"

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(Created page with "Game output when running it on a Nintendo Switch emulator. It crashes when loading OpenGL renderer. <pre> Log Text: STARTING MEMORY:1981MB Log Text: Name subsystem initialize...")
 
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<pre>
<pre>
Log Text: STARTING MEMORY:1981MB
Message: 'STARTING MEMORY:1981MB'
Log Text: Name subsystem initialized
Message: 'Name subsystem initialized'
Log Text: Build: 139 Scalar
Message: 'Build: 139 Scalar'
Log Text: Engine version: 2226
Message: 'Engine version: 2226'
Log Text: Compiled: Nov  9 2020
Message: 'Compiled: Jan 12 2021'
Log Text: Command line:  
Message: 'Command line:'
Log Text: Base directory: rom:/System/
Message: 'Base directory: rom:/System/'
Log Text: Character set: ANSI
Message: 'Character set: ANSI'
Log Text: DLL: Looking for symbol 'GLoadedCore' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedCore' in the main binary...'
Log Text: Loading script package Core
Message: 'Loading script package Core'
Log Text: DLL: Looking for symbol 'GLoadedXInterface' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedXInterface' in the main binary...'
Log Text: Loading script package XInterface
Message: 'Loading script package XInterface'
Log Text: DLL: Looking for symbol 'GLoadedEngine' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedEngine' in the main binary...'
Log Text: Loading script package Engine
Message: 'Loading script package Engine'
Log Text: DLL: Looking for symbol 'GLoadedXGame' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedXGame' in the main binary...'
Log Text: Loading script package XGame
Message: 'Loading script package XGame'
Log Text: DLL: Looking for symbol 'GLoadedIpDrv' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedIpDrv' in the main binary...'
Log Text: Loading script package IpDrv
Message: 'Loading script package IpDrv'
Log Text: DLL: Looking for symbol 'GLoadedGameplay' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedGameplay' in the main binary...'
Log Text: Loading script package Gameplay
Message: 'Loading script package Gameplay'
Log Text: DLL: Looking for symbol 'GLoadedEditor' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedEditor' in the main binary...'
Log Text: Loading script package Editor
Message: 'Loading script package Editor'
Log Text: DLL: Looking for symbol 'GLoadedCTGame' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedCTGame' in the main binary...'
Log Text: Loading script package CTGame
Message: 'Loading script package CTGame'
Log Text: DLL: Looking for symbol 'GLoadedTransient' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedTransient' in the main binary...'
Log Text: Loading script package Transient
Message: 'Loading script package Transient'
Log Text: Object subsystem initialized
Message: 'Object subsystem initialized'
Log Text: OS Type=Nintendo Switch
Message: 'OS Type=Nintendo Switch'
Log Text: DLL: Looking for symbol 'GLoadedSDLDrv' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedSDLDrv' in the main binary...'
Log Text: Loading script package SDLDrv
Message: 'Loading script package SDLDrv'
Log Text: DLL: Looking for symbol 'GLoadedALAudio' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedALAudio' in the main binary...'
Log Text: Loading script package ALAudio
Message: 'Loading script package ALAudio'
Log Text: DLL: Looking for symbol 'GLoadedOpenGLDrv' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedOpenGLDrv' in the main binary...'
Log Text: Loading script package OpenGLDrv
Message: 'Loading script package OpenGLDrv'
Log Text: DLL: Looking for symbol 'GLoadedCTMarkers' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedCTMarkers' in the main binary...'
Log Text: Loading script package CTMarkers
Message: 'Loading script package CTMarkers'
Log Text: DLL: Looking for symbol 'GLoadedMyPackage' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedMyPackage' in the main binary...'
Log Text: Loading script package MyPackage
Message: 'Loading script package MyPackage'
Log Text: Dynamic load Engine.GameEngine
Message: 'Dynamic load Engine.GameEngine'
Log Text: DLL: Looking for symbol 'GLoadedProperties' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedProperties' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedHardwareShaders' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedHardwareShaders' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedOrbitFonts' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedOrbitFonts' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedWarfareFonts' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedWarfareFonts' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedGUIContent' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedGUIContent' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedGEN_Sound' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedGEN_Sound' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedHUDTextures' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedHUDTextures' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedHUDMeshes' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedHUDMeshes' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedCTEffects' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedCTEffects' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedCTCharacters' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedCTCharacters' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedFrameFX' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedFrameFX' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedCTInventory' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedCTInventory' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedPhysicalMaterials' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedPhysicalMaterials' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedHudArms' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedHudArms' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedClone' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedClone' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedFootstepProps' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedFootstepProps' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedCTAudio' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedCTAudio' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedHudArmsTextures' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedHudArmsTextures' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedXInterfaceCTMenus' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedXInterfaceCTMenus' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedXInterfaceCommon' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedXInterfaceCommon' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedShadow' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedShadow' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedCloneTextures' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedCloneTextures' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedMarkerIcons' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedMarkerIcons' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedCharacter_Voice' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedCharacter_Voice' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedParams_SFX' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedParams_SFX' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedParams_Rumble' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedParams_Rumble' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedEffectTex' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedEffectTex' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedWeapons' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedWeapons' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedPickupMeshes' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedPickupMeshes' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedUWindow' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedUWindow' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedUI_Sound' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedUI_Sound' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedUI_Music' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedUI_Music' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedMarkerIconTextures' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedMarkerIconTextures' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedWeaponTextures' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedWeaponTextures' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedParams_VOX' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedParams_VOX' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedPickupTextures' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedPickupTextures' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedParams_MUS' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedParams_MUS' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedAssaultShip_PR' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedAssaultShip_PR' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedEffectMesh' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedEffectMesh' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedAssaultShip_Textures_Props' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedAssaultShip_Textures_Props' in the main binary...'
Log Text: Unreal engine initialized
Message: 'Unreal engine initialized'
Log Text: Loading native classes
Message: 'Loading native classes'
Log Text: DLL: Looking for symbol 'GLoadedGlobalProps' in the main binary...
Message: 'DLL: Looking for symbol 'GLoadedGlobalProps' in the main binary...'
Log Text: FFMNS: FindFiles 'Cache/*.tmp'
Message: 'Detected 1 joysticks'
Log Text: FFMNS: FindFiles 'Cache/*.uxx'
Message: 'Joystick [0] : Joy-Con (Dual)'
Log Text: Detected 1 joysticks
Message: 'Joystick has 20 buttons'
Log Text: Joystick [0] : Switch Pro Controller compatible
Message: 'Joystick has 0 hats'
Log Text: Joystick has 16 buttons
Message: 'Joystick has 0 balls'
Log Text: Joystick has 0 hats
Message: 'JoystickHatNumber exceeds the number of detected hats, setting to 0.'
Log Text: Joystick has 0 balls
Message: 'Too many joystick buttons; clamped to 16.'
Log Text: JoystickHatNumber exceeds the number of detected hats, setting to 0.
Message: 'Joystick has 4 axes'
Log Text: Joystick has 4 axes
Message: 'SDLClient initialized.'
Log Text: SDLClient initialized.
Message: 'Initializing OpenGLDrv...'
Log Text: Initializing OpenGLDrv...
Message: 'binding OpenGL library...'
Log Text: binding OpenGL library...
Message: 'DLL: Looking for symbol 'GLoadedBumpTex' in the main binary...'
Log Text: DLL: Looking for symbol 'GLoadedBumpTex' in the main binary...
Message: 'Loading script package BumpTex'
Log Text: Loading script package BumpTex
Message: 'Dynamic load BumpTex.StaticEnvmaps.StaticDiffuse'
Log Text: Dynamic load BumpTex.StaticEnvmaps.StaticDiffuse
Message: 'Dynamic load BumpTex.StaticEnvmaps.StaticSpecularMatte'
Log Text: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularMatte
Message: 'Dynamic load BumpTex.StaticEnvmaps.StaticSpecularDull'
Log Text: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularDull
Message: 'Dynamic load BumpTex.StaticEnvmaps.StaticSpecularPolished'
Log Text: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularPolished
Message: 'Dynamic load BumpTex.StaticEnvmaps.StaticSpecularShiny'
Log Text: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularShiny
Message: '(Karma): Beginning Karma for game.'
Log Text: FFMNS: FindFiles 'save/Profile_*'
Message: '(Karma): Creating MeAssetDB.'
Log Text: (Karma): Beginning Karma for game.
Message: '(Karma): Loading: ambient.ka'
Log Text: (Karma): Creating MeAssetDB.
Message: '(Karma): Loading: clone.ka'
Log Text: FFMNS: FindFiles 'karmadata/*.ka'
Message: '(Karma): Loading: ct.kaw'
Log Text: (Karma): Loading: ambient.ka
Message: '(Karma): Loading: droid.ka'
Log Text: (Karma): Loading: clone.ka
Message: '(Karma): Loading: geonosian.ka'
Log Text: (Karma): Loading: ct.kaw
Message: '(Karma): Loading: rasanimprops.ka'
Log Text: (Karma): Loading: droid.ka
Message: '(Karma): Loading: trandoshan.ka'
Log Text: (Karma): Loading: geonosian.ka
Message: '(Karma): Loading: turrets.ka'
Log Text: (Karma): Loading: rasanimprops.ka
Message: '(Karma): Loading: vehicles.ka'
Log Text: (Karma): Loading: trandoshan.ka
Message: '(Karma): Loading: wookiee.ka'
Log Text: (Karma): Loading: turrets.ka
Message: '(Karma): Finished Creating MeAssetDB (27 Assets).'
Log Text: (Karma): Loading: vehicles.ka
Message: 'Pre load memory watermark: 0'
Log Text: (Karma): Loading: wookiee.ka
Message: 'Loading level verify'
Log Text: (Karma): Finished Creating MeAssetDB (27 Assets).
Message: 'DLL: Looking for symbol 'GLoadedEntry' in the main binary...'
Log Text: Pre load memory watermark: 0
Message: 'Loading level'
Log Text: Loading level verify
Message: 'LoadMap: Entry'
Log Text: DLL: Looking for symbol 'GLoadedEntry' in the main binary...
Message: 'Pre load memory watermark: 1'
Log Text: Loading level
Message: 'Dynamic load Entry.myLevel'
Log Text: LoadMap: Entry  
Message: 'DLL: Looking for symbol 'GLoadedUDN-LevelLoadingTex' in the main binary...'
Log Text: Pre load memory watermark: 1
Message: 'Entry load time: 0.389 sec total, 0.387 app'
Log Text: Dynamic load Entry.myLevel
Message: ' Entry init actor coll time: 0.027 sec total, 0.027 app'
Log Text: DLL: Looking for symbol 'GLoadedUDN-LevelLoadingTex' in the main binary...
Message: 'Game class is 'GameInfo''
Log Text: Entry load time: 0.046 sec total, 0.046 app
Message: 'Level is Level Entry.myLevel'
Log Text: Entry init actor coll time: 0.002 sec total, 0.002 app
Message: '*** WARNING - PATHS MAY NOT BE VALID ***'
Log Text: Game class is 'GameInfo'
Message: 'Bringing Level Entry.myLevel up for play (0) ...'
Log Text: Level is Level Entry.myLevel
Message: 'InitGame:'
Log Text: *** WARNING - PATHS MAY NOT BE VALID ***
Message: 'Base Mutator is Entry.InGameTempName'
Log Text: Bringing Level Entry.myLevel up for play (0) ...
Message: 'GameInfo::InitGame : bEnableStatLogging False'
Log Text: InitGame:  
Message: 'MusicStat is InGameTempName'
Log Text: Base Mutator is Entry.InGameTempName
Message: ' Entry init BeginPlay time: 0.657 sec total, 0.657 app'
Log Text: GameInfo::InitGame : bEnableStatLogging False
Message: 'Post load memory watermark: 2'
Log Text: MusicStat is InGameTempName
Message: 'Entry init time: 0.766 sec total, 0.766 app'
Log Text: Entry init BeginPlay time: 0.089 sec total, 0.089 app  
Message: 'Entry file load stats: Opens 0, Seeks 0, Skips 0, Reads 0 KB / 0, Serialize 0 KB / 0'
Log Text: Post load memory watermark: 2
Message: 'Exiting LoadMap'
Log Text: Entry init time: 0.107 sec total, 0.107 app
Message: 'DLL: Looking for symbol 'GLoadedUDebugMenu' in the main binary...'
Log Text: Entry file load stats: Opens 0, Seeks 0, Skips 0, Reads 0 KB / 0, Serialize 0 KB / 0
Message: 'Loading script package UDebugMenu'
Log Text: Exiting LoadMap  
Message: 'Dynamic load UDebugMenu.UDebugRootWindow'
Log Text: FFMNS: FindFiles 'save/rc_profile_*'
Message: 'Dynamic load UDebugMenu.UDebugBlueLookAndFeel'
Log Text: FFMNS: FindFiles 'save/rc_profile_*'
Message: 'Created and initialized a new SDL viewport.'
Log Text: DLL: Looking for symbol 'GLoadedUDebugMenu' in the main binary...
Message: 'AL_VENDOR      : Ryan C. Gordon'
Log Text: Loading script package UDebugMenu
Message: 'AL_RENDERER    : mojoAL'
Log Text: Dynamic load UDebugMenu.UDebugRootWindow
Message: 'AL_VERSION    : 1.1'
Log Text: Dynamic load UDebugMenu.UDebugBlueLookAndFeel
Message: 'AL_EXTENSIONS  : AL_EXT_FLOAT32'
Log Text: Created and initialized a new SDL viewport.
Message: 'Device supports: ALC_EXT_capture'
Log Text: AL_VENDOR      : Ryan C. Gordon
Message: '16 AL Audio Sources Created!'
Log Text: AL_RENDERER    : mojoAL
Message: 'ALAudio: subsystem initialized.'
Log Text: AL_VERSION    : 1.1
Message: 'Team 255'
Log Text: AL_EXTENSIONS  : AL_EXT_FLOAT32
Message: '(Karma): KInitSkeletonKarma: Framework, but no world.'
Log Text: Device supports: ALC_EXT_capture
Message: ''
Log Text: 16 AL Audio Sources Created!
Message: '0,'
Log Text: ALAudio: subsystem initialized.
Message: 'Input system initialized for InGameTempName'
Log Text: Team 255
Message: 'TTS: No output filename specified.'
Log Text: FFMNS: FindFiles 'save/rc_profile_*'
Message: 'Enter SetRes: 1280x720 Fullscreen 1'
Log Text: FFMNS: FindFiles 'save/rc_profile_*'
Message: 'OpenGL'
Log Text: (Karma): KInitSkeletonKarma: Framework, but no world.
Message: 'GL_VENDOR    : NVIDIA Corporation'
Log Text:  
Message: 'GL_RENDERER  : NVIDIA Tegra/Nintendo Switch'
Log Text: 0,
Message: 'GL_VERSION    : 4.6.0 NVIDIA 421.03'
Log Text: Input system initialized for InGameTempName
Message: 'OpenGL: Device supports: GL'
Log Text: TTS: No output filename specified.
Message: 'OpenGL: Device supports: GL_EXT_bgra'
Log Text: Enter SetRes: 1280x720 Fullscreen 1
Message: 'OpenGL: Device supports: GL_ARB_texture_compression'
Log Text: OpenGL
Message: 'OpenGL: Device supports: GL_EXT_texture_compression_s3tc'
Log Text: appError called:
Message: 'OpenGL: Device supports: GL_ARB_texture_cube_map'
Log Text: Couldn't set video mode: Failed to create video layer! err=7
Message: 'OpenGL: Device supports: GL_ARB_texture_env_combine'
Log Text:  
Message: 'OpenGL: Device supports: GL_NV_texture_env_combine4'
Log Text: Executing UObject::StaticShutdownAfterError
Message: 'OpenGL: Device supports: GL_ARB_texture_env_crossbar'
Log Text: Executing USDLClient::ShutdownAfterError
Message: 'OpenGL: Device supports: GL_EXT_texture_lod_bias'
Message: 'OpenGL: Device supports: GL_ARB_multitexture'
Message: 'OpenGL: Device supports: GL_ARB_multisample'
Message: 'OpenGL: Device supports: GL_NV_multisample_filter_hint'
Message: 'OpenGL: Device supports: GL_EXT_texture_filter_anisotropic'
Message: 'OpenGL: Device supports: GL_ARB_vertex_buffer_object'
Message: 'OpenGL: Device supports: GL_ARB_fragment_program'
Message: 'OpenGL: Device supports: GL_ARB_vertex_program'
Message: 'OpenGL: Device supports: GL_ARB_texture_non_power_of_two'
Message: 'OpenGL: Device supports: GL_EXT_stencil_wrap'
Message: 'OpenGL: Device supports: GL_ARB_framebuffer_object'
Message: 'OpenGL: Device supports: GL_EXT_packed_depth_stencil'
Message: 'OpenGL: Using GL_EXT_packed_depth_stencil for render targets'
Message: 'OpenGL: C32 RGB888 Z24 S8'
Message: 'OpenGL: Level of anisotropy is 1.000000 (max 16.000000).'
Message: 'OpenGL: Have 0 multisamples buffers, 0 samples.'
Message: 'OpenGL: Failed to get a multisample GL context'
Message: 'OpenGL: MojoShader reports 7 available profiles:'
Message: 'OpenGL:  - glspirv'
Message: 'OpenGL:  - glsl120'
Message: 'OpenGL:  - glsl'
Message: 'OpenGL:  - nv4'
Message: 'OpenGL:  - nv3'
Message: 'OpenGL:  - nv2'
Message: 'OpenGL:  - arb1'
Message: 'OpenGL: MojoShader thinks the best profile is 'glspirv''
Message: 'OpenGL: Creating MojoShader context for profile 'glsl120' ...'
Message: 'OpenGL: MojoShader context successfully created!'
Message: 'OpenGL: max vertex shader uniforms: 4096'
Message: 'OpenGL: max pixel shader uniforms: 4096'
Message: 'OpenGL: Using GL_ARB_framebuffer_object for render-to-texture.'
Message: 'OpenGL: Using GL_EXT_stencil_wrap for stencil operations.'
Message: 'Game engine init time: 65.732529 seconds total, 65.732536 app'
Message: 'Game init load stats: Opens 0, Seeks 0, Skips 0, Reads 0 KB / 0, Serialize 0 KB / 0'
Message: 'MenuOpen: XInterfaceCTMenus.CTStartXboxMenu (RESET  )'
Message: 'Dynamic load GUIContent.Menu.RC_title_bg'
</pre>
</pre>

Revision as of 11:27, 13 April 2021

Game output when running it on a Nintendo Switch emulator. It crashes when loading OpenGL renderer.

Message: 'STARTING MEMORY:1981MB'
Message: 'Name subsystem initialized'
Message: 'Build: 139 Scalar'
Message: 'Engine version: 2226'
Message: 'Compiled: Jan 12 2021'
Message: 'Command line:'
Message: 'Base directory: rom:/System/'
Message: 'Character set: ANSI'
Message: 'DLL: Looking for symbol 'GLoadedCore' in the main binary...'
Message: 'Loading script package Core'
Message: 'DLL: Looking for symbol 'GLoadedXInterface' in the main binary...'
Message: 'Loading script package XInterface'
Message: 'DLL: Looking for symbol 'GLoadedEngine' in the main binary...'
Message: 'Loading script package Engine'
Message: 'DLL: Looking for symbol 'GLoadedXGame' in the main binary...'
Message: 'Loading script package XGame'
Message: 'DLL: Looking for symbol 'GLoadedIpDrv' in the main binary...'
Message: 'Loading script package IpDrv'
Message: 'DLL: Looking for symbol 'GLoadedGameplay' in the main binary...'
Message: 'Loading script package Gameplay'
Message: 'DLL: Looking for symbol 'GLoadedEditor' in the main binary...'
Message: 'Loading script package Editor'
Message: 'DLL: Looking for symbol 'GLoadedCTGame' in the main binary...'
Message: 'Loading script package CTGame'
Message: 'DLL: Looking for symbol 'GLoadedTransient' in the main binary...'
Message: 'Loading script package Transient'
Message: 'Object subsystem initialized'
Message: 'OS Type=Nintendo Switch'
Message: 'DLL: Looking for symbol 'GLoadedSDLDrv' in the main binary...'
Message: 'Loading script package SDLDrv'
Message: 'DLL: Looking for symbol 'GLoadedALAudio' in the main binary...'
Message: 'Loading script package ALAudio'
Message: 'DLL: Looking for symbol 'GLoadedOpenGLDrv' in the main binary...'
Message: 'Loading script package OpenGLDrv'
Message: 'DLL: Looking for symbol 'GLoadedCTMarkers' in the main binary...'
Message: 'Loading script package CTMarkers'
Message: 'DLL: Looking for symbol 'GLoadedMyPackage' in the main binary...'
Message: 'Loading script package MyPackage'
Message: 'Dynamic load Engine.GameEngine'
Message: 'DLL: Looking for symbol 'GLoadedProperties' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedHardwareShaders' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedOrbitFonts' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedWarfareFonts' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedGUIContent' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedGEN_Sound' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedHUDTextures' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedHUDMeshes' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedCTEffects' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedCTCharacters' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedFrameFX' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedCTInventory' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedPhysicalMaterials' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedHudArms' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedClone' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedFootstepProps' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedCTAudio' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedHudArmsTextures' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedXInterfaceCTMenus' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedXInterfaceCommon' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedShadow' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedCloneTextures' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedMarkerIcons' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedCharacter_Voice' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedParams_SFX' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedParams_Rumble' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedEffectTex' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedWeapons' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedPickupMeshes' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedUWindow' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedUI_Sound' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedUI_Music' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedMarkerIconTextures' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedWeaponTextures' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedParams_VOX' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedPickupTextures' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedParams_MUS' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedAssaultShip_PR' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedEffectMesh' in the main binary...'
Message: 'DLL: Looking for symbol 'GLoadedAssaultShip_Textures_Props' in the main binary...'
Message: 'Unreal engine initialized'
Message: 'Loading native classes'
Message: 'DLL: Looking for symbol 'GLoadedGlobalProps' in the main binary...'
Message: 'Detected 1 joysticks'
Message: 'Joystick [0] : Joy-Con (Dual)'
Message: 'Joystick has 20 buttons'
Message: 'Joystick has 0 hats'
Message: 'Joystick has 0 balls'
Message: 'JoystickHatNumber exceeds the number of detected hats, setting to 0.'
Message: 'Too many joystick buttons; clamped to 16.'
Message: 'Joystick has 4 axes'
Message: 'SDLClient initialized.'
Message: 'Initializing OpenGLDrv...'
Message: 'binding OpenGL library...'
Message: 'DLL: Looking for symbol 'GLoadedBumpTex' in the main binary...'
Message: 'Loading script package BumpTex'
Message: 'Dynamic load BumpTex.StaticEnvmaps.StaticDiffuse'
Message: 'Dynamic load BumpTex.StaticEnvmaps.StaticSpecularMatte'
Message: 'Dynamic load BumpTex.StaticEnvmaps.StaticSpecularDull'
Message: 'Dynamic load BumpTex.StaticEnvmaps.StaticSpecularPolished'
Message: 'Dynamic load BumpTex.StaticEnvmaps.StaticSpecularShiny'
Message: '(Karma): Beginning Karma for game.'
Message: '(Karma): Creating MeAssetDB.'
Message: '(Karma): Loading: ambient.ka'
Message: '(Karma): Loading: clone.ka'
Message: '(Karma): Loading: ct.kaw'
Message: '(Karma): Loading: droid.ka'
Message: '(Karma): Loading: geonosian.ka'
Message: '(Karma): Loading: rasanimprops.ka'
Message: '(Karma): Loading: trandoshan.ka'
Message: '(Karma): Loading: turrets.ka'
Message: '(Karma): Loading: vehicles.ka'
Message: '(Karma): Loading: wookiee.ka'
Message: '(Karma): Finished Creating MeAssetDB (27 Assets).'
Message: 'Pre load memory watermark: 0'
Message: 'Loading level verify'
Message: 'DLL: Looking for symbol 'GLoadedEntry' in the main binary...'
Message: 'Loading level'
Message: 'LoadMap: Entry'
Message: 'Pre load memory watermark: 1'
Message: 'Dynamic load Entry.myLevel'
Message: 'DLL: Looking for symbol 'GLoadedUDN-LevelLoadingTex' in the main binary...'
Message: 'Entry load time: 0.389 sec total, 0.387 app'
Message: ' Entry init actor coll time: 0.027 sec total, 0.027 app'
Message: 'Game class is 'GameInfo''
Message: 'Level is Level Entry.myLevel'
Message: '*** WARNING - PATHS MAY NOT BE VALID ***'
Message: 'Bringing Level Entry.myLevel up for play (0) ...'
Message: 'InitGame:'
Message: 'Base Mutator is Entry.InGameTempName'
Message: 'GameInfo::InitGame : bEnableStatLogging False'
Message: 'MusicStat is InGameTempName'
Message: ' Entry init BeginPlay time: 0.657 sec total, 0.657 app'
Message: 'Post load memory watermark: 2'
Message: 'Entry init time: 0.766 sec total, 0.766 app'
Message: 'Entry file load stats: Opens 0, Seeks 0, Skips 0, Reads 0 KB / 0, Serialize 0 KB / 0'
Message: 'Exiting LoadMap'
Message: 'DLL: Looking for symbol 'GLoadedUDebugMenu' in the main binary...'
Message: 'Loading script package UDebugMenu'
Message: 'Dynamic load UDebugMenu.UDebugRootWindow'
Message: 'Dynamic load UDebugMenu.UDebugBlueLookAndFeel'
Message: 'Created and initialized a new SDL viewport.'
Message: 'AL_VENDOR      : Ryan C. Gordon'
Message: 'AL_RENDERER    : mojoAL'
Message: 'AL_VERSION     : 1.1'
Message: 'AL_EXTENSIONS  : AL_EXT_FLOAT32'
Message: 'Device supports: ALC_EXT_capture'
Message: '16 AL Audio Sources Created!'
Message: 'ALAudio: subsystem initialized.'
Message: 'Team 255'
Message: '(Karma): KInitSkeletonKarma: Framework, but no world.'
Message: ''
Message: '0,'
Message: 'Input system initialized for InGameTempName'
Message: 'TTS: No output filename specified.'
Message: 'Enter SetRes: 1280x720 Fullscreen 1'
Message: 'OpenGL'
Message: 'GL_VENDOR     : NVIDIA Corporation'
Message: 'GL_RENDERER   : NVIDIA Tegra/Nintendo Switch'
Message: 'GL_VERSION    : 4.6.0 NVIDIA 421.03'
Message: 'OpenGL: Device supports: GL'
Message: 'OpenGL: Device supports: GL_EXT_bgra'
Message: 'OpenGL: Device supports: GL_ARB_texture_compression'
Message: 'OpenGL: Device supports: GL_EXT_texture_compression_s3tc'
Message: 'OpenGL: Device supports: GL_ARB_texture_cube_map'
Message: 'OpenGL: Device supports: GL_ARB_texture_env_combine'
Message: 'OpenGL: Device supports: GL_NV_texture_env_combine4'
Message: 'OpenGL: Device supports: GL_ARB_texture_env_crossbar'
Message: 'OpenGL: Device supports: GL_EXT_texture_lod_bias'
Message: 'OpenGL: Device supports: GL_ARB_multitexture'
Message: 'OpenGL: Device supports: GL_ARB_multisample'
Message: 'OpenGL: Device supports: GL_NV_multisample_filter_hint'
Message: 'OpenGL: Device supports: GL_EXT_texture_filter_anisotropic'
Message: 'OpenGL: Device supports: GL_ARB_vertex_buffer_object'
Message: 'OpenGL: Device supports: GL_ARB_fragment_program'
Message: 'OpenGL: Device supports: GL_ARB_vertex_program'
Message: 'OpenGL: Device supports: GL_ARB_texture_non_power_of_two'
Message: 'OpenGL: Device supports: GL_EXT_stencil_wrap'
Message: 'OpenGL: Device supports: GL_ARB_framebuffer_object'
Message: 'OpenGL: Device supports: GL_EXT_packed_depth_stencil'
Message: 'OpenGL: Using GL_EXT_packed_depth_stencil for render targets'
Message: 'OpenGL: C32 RGB888 Z24 S8'
Message: 'OpenGL: Level of anisotropy is 1.000000 (max 16.000000).'
Message: 'OpenGL: Have 0 multisamples buffers, 0 samples.'
Message: 'OpenGL: Failed to get a multisample GL context'
Message: 'OpenGL: MojoShader reports 7 available profiles:'
Message: 'OpenGL:  - glspirv'
Message: 'OpenGL:  - glsl120'
Message: 'OpenGL:  - glsl'
Message: 'OpenGL:  - nv4'
Message: 'OpenGL:  - nv3'
Message: 'OpenGL:  - nv2'
Message: 'OpenGL:  - arb1'
Message: 'OpenGL: MojoShader thinks the best profile is 'glspirv''
Message: 'OpenGL: Creating MojoShader context for profile 'glsl120' ...'
Message: 'OpenGL: MojoShader context successfully created!'
Message: 'OpenGL: max vertex shader uniforms: 4096'
Message: 'OpenGL: max pixel shader uniforms: 4096'
Message: 'OpenGL: Using GL_ARB_framebuffer_object for render-to-texture.'
Message: 'OpenGL: Using GL_EXT_stencil_wrap for stencil operations.'
Message: 'Game engine init time: 65.732529 seconds total, 65.732536 app'
Message: 'Game init load stats: Opens 0, Seeks 0, Skips 0, Reads 0 KB / 0, Serialize 0 KB / 0'
Message: 'MenuOpen: XInterfaceCTMenus.CTStartXboxMenu (RESET  )'
Message: 'Dynamic load GUIContent.Menu.RC_title_bg'