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My first map

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Revision as of 10:27, 30 November 2017 by Plasma (talk | contribs) (Created page with "Let's start our map with some basics rooms (BSP Geometry) which we are connecting to each other. Let's take a look at the left screen border. You will see some icons which lo...")
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Let's start our map with some basics rooms (BSP Geometry) which we are connecting to each other.

Let's take a look at the left screen border. You will see some icons which look like basic geometry (cone, cube, tuby, stairs...).

Edtools.PNG

We will take the cube to start. Now right click on the cube icon and a new window will pop up.

Cube.PNG

The only important values right now are Height, Width and Breadth, indicating the cube size. 256 is a little bit small, so let's change the thre values to 1000 and hit "Build" button. After clicking on the button, the new BSP geometry has been created, but the CubeBuilder window needs to be closed manually.

Now look arround in 3D viewport and you will notice a red lined cube.

Cube2.PNG

The room still doesn't really exist for now. That's why we had one section down on the left side bar to the icons with plates overlapping. If you hover over those icons with your mouse, you will get some info text about their actions. Anyway, select the new created cube by clicking on one of those red lines in 3D viewport. More lighter red lines indicate the cube has been selected. Now left click on "subtract" button, the top right one. You will notice your cube turned into a white ugly room. From now the room really exists where players could play.

Cube3.PNG

Well it's time we use a proper texture for this new room. As we already know from Introduction, the texture browser will crash on certain points. First select every surface of the ground by left clicking on it and holding ctrl until we selected all 6 of them. Then go to texture browser and navigate to CoreShip_Textures/General. That's a safe place to look at everything, but don't scroll down too fast. If you found a proper texture you like, left click it and the texture should be applied to every selected surface in your room.

Cube4.PNG

You can obviously select individual textures for individual surfaces.