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IntangibleActor
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//=============================================================================
// RallyIconActor.
// An actor that is drawn using a static mesh(a mesh that never changes, and
// can be cached in video memory, resulting in a speed boost).
//=============================================================================
class IntangibleActor extends Actor
native;
defaultproperties
{
DrawType=DT_StaticMesh
bAcceptsProjectors=False
bBlockZeroExtentTraces=False
bBlockNonZeroExtentTraces=False
CollisionRadius=1
CollisionHeight=1
bEdShouldSnap=True
}