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IntangibleActor

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Revision as of 10:45, 14 May 2021 by Plasma (talk | contribs) (Created page with "<source lang="c++"> //============================================================================= // RallyIconActor. // An actor that is drawn using a static mesh(a mesh tha...")
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//=============================================================================
// RallyIconActor.
// An actor that is drawn using a static mesh(a mesh that never changes, and
// can be cached in video memory, resulting in a speed boost).
//=============================================================================

class IntangibleActor extends Actor
	native;


defaultproperties
{
     DrawType=DT_StaticMesh
     bAcceptsProjectors=False
     bBlockZeroExtentTraces=False
     bBlockNonZeroExtentTraces=False
     CollisionRadius=1
     CollisionHeight=1
     bEdShouldSnap=True
}