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Difference between revisions of "Import/Export StaticMeshes in 3DS Max"

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ASE: StaticMeshes(export)
ASE: StaticMeshes(export)
PSK: StaticMeshes/SkeletalMeshes
PSK: StaticMeshes/SkeletalMeshes
PSA: SkeletalAnimations
PSA: SkeletalAnimations


== Import ==
== Import ==
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[[File:3dsmax1.PNG]]
[[File:3dsmax1.PNG]]


== Export ==
== Export ==

Latest revision as of 14:23, 18 March 2018

This example shows you how to import/export StaticMeshes in 3DS Max for Republic Commando and other Unreal Engine games.

You need a script for 3DS Max called ActorX by Gildor, which helps you importing/exporting ASE and PSK/PSA files. The scripts works fine with latest version of 3DS Max, which is 2017.

ASE: StaticMeshes(export)

PSK: StaticMeshes/SkeletalMeshes

PSA: SkeletalAnimations


Import

Run the ActorX script.

Actorx.PNG

Hit the "Import PSK ..." button and select your StaticMesh you would like to import. Note that PSK files can be both StaticMeshes and SkeletalMeshes.

Do the texturing and model work as you wish.

3dsmax1.PNG


Export

When done with modeling/texturing your 3D models, you can export it by going to the start button on top left corner, select export and file type: ASCII Screne Export (*.ASE)

3dsmax2.PNG

Now you can go to UnrealED StaticMesh browser and click on file import to import your new ASE file as StaticMesh. After importing go to the properties and add the missing materials.