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IdleInfo
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//=============================================================================
// IdleInfo: this is a base class (and set of subclasses) which describe how
// often idle animations play and which animations can be played
//=============================================================================
class IdleInfo extends Object
native
abstract;
struct IdleAnimInfo {
var() name AnimationName;
var() float RelativeWeight;
};
var() editinline Array<IdleAnimInfo> IdleAnimations;
var() float MinTimeUntilNextCheck;
var() float MaxTimeUntilNextCheck;
defaultproperties
{
MinTimeUntilNextCheck=5
MaxTimeUntilNextCheck=10
}