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IMuseStateInfo
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//=============================================================================
// IMuseStateInfofa: Stores info about the state of IMuse
//=============================================================================
class IMuseStateInfo extends Object
dependsOn(Actor)
native;
var bool mbPlayerDown;
var bool mbBattleEngineEnabled;
var Sound mCurrentRoom;
var Sound mCurrentOverlay;
var Sound mCurrentEpisode;
var int mNextOverlayTime;
var int mMinOverlayTime;
var int mMaxOverlayTime;
var int mOverlayStartupDelay;
var EngineBattleVolume CurrentBattleZone;
var int mNextBattleUpdateTime;
var Array<Pawn> mBattleBaddies;
var Sound mPlayerDownLoopID;
var Sound mActiveBattleCueID;
var Sound CurrentBattleTrio;
var Sound CurrentOverlayMultiSound;
var EngineBattleVolume BattleZone;
defaultproperties
{
mbBattleEngineEnabled=True
mMinOverlayTime=10
mMaxOverlayTime=20
mOverlayStartupDelay=5
}