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Engine
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//=============================================================================
// Engine: The base class of the global application object classes.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Engine extends Subsystem
native
transient
abstract;
// Drivers.
var(Drivers) config class<AudioSubsystem> AudioDevice;
var(Drivers) config class<Interaction> Console; // The default system console
var(Drivers) config class<Interaction> DefaultMenu; // The default system menu
var(Drivers) config class<Interaction> DefaultPlayerMenu; // The default player menu
var(Drivers) config class<NetDriver> NetworkDevice;
var(Drivers) config class<Language> Language;
// Variables.
var primitive Cylinder;
var const client Client;
var const audiosubsystem Audio;
var const renderdevice GRenDev;
var(Settings) config int CacheSizeMegs;
var(Settings) config bool UseSound;
var(Settings) config bool UpdateDynamicLightmaps;
var(Settings) config bool UseStaticMeshBatching;
var(Settings) float CurrentTickRate;
var(Assets) Material HBumpShaderMacros;
var int ActiveControllerId; // The ID of the active controller
// Color preferences.
var(Colors) config color
C_WorldBox,
C_GroundPlane,
C_GroundHighlight,
C_BrushWire,
C_Pivot,
C_Select,
C_Current,
C_AddWire,
C_SubtractWire,
C_GreyWire,
C_BrushVertex,
C_BrushSnap,
C_Invalid,
C_ActorWire,
C_ActorHiWire,
C_Black,
C_White,
C_Mask,
C_SemiSolidWire,
C_NonSolidWire,
C_WireBackground,
C_WireGridAxis,
C_ActorArrow,
C_ScaleBox,
C_ScaleBoxHi,
C_ZoneWire,
C_Mover,
C_OrthoBackground,
C_StaticMesh,
C_VolumeBrush,
C_ConstraintLine,
C_AnimMesh,
C_TerrainWire,
C_KActor,
C_Ragdoll,
C_Pawn,
C_Prop,
C_AnimProp,
C_KarmaProp,
C_Pickup;
defaultproperties
{
AudioDevice=Class'ALAudio.ALAudioSubsystem'
Console=Class'Engine.ExtendedConsole'
DefaultPlayerMenu=Class'UDebugMenu.UDebugRootWindow'
NetworkDevice=Class'IpDrv.TcpNetDriver'
CacheSizeMegs=32
UseSound=True
HBumpShaderMacros=HardwareShaderMacros'HardwareShaders.Bump.Macros'
C_WorldBox=(B=107,A=255)
C_GroundPlane=(B=63,A=255)
C_GroundHighlight=(B=127,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(G=255,A=255)
C_Select=(B=127,A=255)
C_Current=(A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(A=255)
C_BrushSnap=(A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(G=63,R=127,A=255)
C_ActorHiWire=(G=127,R=255,A=255)
C_Black=(A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(A=255)
C_SemiSolidWire=(G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(A=255)
C_WireGridAxis=(B=119,G=119,R=119,A=255)
C_ActorArrow=(R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(A=255)
C_Mover=(B=255,R=255,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=255,G=255,A=255)
C_VolumeBrush=(B=225,G=196,R=255,A=255)
C_ConstraintLine=(G=255,A=255)
C_AnimMesh=(B=28,G=221,R=221,A=255)
C_TerrainWire=(B=255,G=255,R=255,A=255)
C_KActor=(B=255,G=128,R=128,A=255)
C_Ragdoll=(G=64,R=128,A=255)
C_Pawn=(B=28,G=221,R=221,A=255)
C_Prop=(G=128,R=255,A=255)
C_AnimProp=(B=128,R=255,A=255)
C_KarmaProp=(G=64,A=255)
C_Pickup=(R=192,A=255)
}