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Directory Layout

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Revision as of 19:58, 6 January 2019 by Plasma (talk | contribs)
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This page will explain the directory layout of Republic Commando files and their mechanics. Some directories are only used in the XBOX version.

Animations - Animation and Skeletalmeshes are stored in here

Cache - Downloaded files from server will be stored in here

Help - No real help in here, just the logo and icon of this game

KarmaData - Karma files for physics engine are stored in here

LinearMaps - Only present on XBOX system. Map files are stored in here

Maps - Map files get stored in here

Media - Only present on XBOX system. Used to store images.

Movies - Contains movie files like main menu background

Music - Music files as ogg file streams

Out - Used to save dynamic created files from debug commands

Prefabs - Prefabs in here

Properties - Custom created Unrealscript files from LucasArts get stored in here

Save - Used to save profiles and other configuration settings

Sounds - Sounds get saved and stored in packages

StaticMeshes - 3D models (objects) stored in packages

System - Stores all type of system related files (Executabe, DLLs, Core-Engine files)

System-Scalar - Used as a backup for DLL files

Textures - Textures in this folder