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Difference between revisions of "Directory Layout"
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This page will explain the directory layout of Republic Commando files and their mechanics. Some directories are only used in the XBOX version. | This page will explain the directory layout of Republic Commando files and their mechanics. Some directories are only used in the XBOX version. | ||
[[Animations]] | {| class="wikitable" | ||
!Folder!!Description | |||
[[Cache]] | |- | ||
| | |||
[[Help]] | |- | ||
|[[Animations]]||Animation and Skeletalmeshes are stored in here | |||
[[KarmaData]] | |- | ||
| | |||
[[LinearMaps]] | |- | ||
|[[Cache]]||Downloaded files from server will be stored in here | |||
[[Maps]] | |- | ||
| | |||
[[Media]] | |- | ||
|[[Help]]||No real help in here, just the logo and icon of this game | |||
[[Movies]] | |- | ||
| | |||
[[Music]] | |- | ||
|[[KarmaData]]||Karma files for physics engine are stored in here | |||
[[Out]] | |- | ||
| | |||
[[Prefabs]] | |- | ||
|[[LinearMaps]]||Only present on XBOX system. Map files are stored in here | |||
[[Properties]] | |- | ||
| | |||
[[Save]] | |- | ||
|[[Maps]]||Map files get stored in here | |||
[[Sounds]] | |- | ||
| | |||
[[StaticMeshes]] | |- | ||
|[[Media]]||Only present on XBOX system. Used to store images. | |||
[[System]] | |- | ||
| | |||
[[System-Scalar]] | |- | ||
|[[Movies]]||Contains movie files like main menu background | |||
[[Textures]] | |- | ||
| | |||
|- | |||
|[[Music]]||Music files as ogg file streams | |||
|- | |||
| | |||
|- | |||
|[[Out]]||Used to save dynamic created files from debug commands | |||
|- | |||
| | |||
|- | |||
|[[Prefabs]]||Prefabs in here | |||
|- | |||
| | |||
|- | |||
|[[Properties]]||Custom created Unrealscript files from LucasArts get stored in here | |||
|- | |||
| | |||
|- | |||
|[[Save]]||Used to save profiles and other configuration settings | |||
|- | |||
| | |||
|- | |||
|[[Sounds]]||Sounds get saved and stored in packages | |||
|- | |||
| | |||
|- | |||
|[[StaticMeshes]]||3D models (objects) stored in packages | |||
|- | |||
| | |||
|- | |||
|[[System]]||Stores all type of system related files (Executabe, DLLs, Core-Engine files) | |||
|- | |||
| | |||
|- | |||
|[[System-Scalar]]||Used as a backup for DLL files | |||
|- | |||
| | |||
|- | |||
|[[Textures]]||Textures in this folder | |||
|- | |||
| | |||
|} |
Revision as of 20:07, 6 January 2019
This page will explain the directory layout of Republic Commando files and their mechanics. Some directories are only used in the XBOX version.
Folder | Description |
---|---|
Animations | Animation and Skeletalmeshes are stored in here |
Cache | Downloaded files from server will be stored in here |
Help | No real help in here, just the logo and icon of this game |
KarmaData | Karma files for physics engine are stored in here |
LinearMaps | Only present on XBOX system. Map files are stored in here |
Maps | Map files get stored in here |
Media | Only present on XBOX system. Used to store images. |
Movies | Contains movie files like main menu background |
Music | Music files as ogg file streams |
Out | Used to save dynamic created files from debug commands |
Prefabs | Prefabs in here |
Properties | Custom created Unrealscript files from LucasArts get stored in here |
Save | Used to save profiles and other configuration settings |
Sounds | Sounds get saved and stored in packages |
StaticMeshes | 3D models (objects) stored in packages |
System | Stores all type of system related files (Executabe, DLLs, Core-Engine files) |
System-Scalar | Used as a backup for DLL files |
Textures | Textures in this folder |