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Difference between revisions of "Debug executable of SWRC"

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(Created page with "This executable is a modified version of the original one that will display stacktrace information about the crash in an additional window and log file for further debugging o...")
 
 
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This executable is a modified version of the original one that will display stacktrace information about the crash in an additional window and log file for further debugging on native level.
This executable is a modified version of the original one that will display stacktrace information about the crash in an additional window and log file for further debugging on native level.


Download: [[Media:Debug SWRC.zip]]
Download: [[Media:SWRC_Debug.zip]]


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History: UEngine::Exec <- UGameEngine::Exec <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UObject::ProcessEvent <- (InteractionMaster Transient.InGameTempName, Function Engine.InteractionMaster.Process_KeyEvent) <- UInteractionMaster::MasterProcessKeyEvent <- UWindowsViewport::CauseInputEvent <- WM_KEYDOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
History: UEngine::Exec <- UGameEngine::Exec <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UObject::ProcessEvent <- (InteractionMaster Transient.InGameTempName, Function Engine.InteractionMaster.Process_KeyEvent) <- UInteractionMaster::MasterProcessKeyEvent <- UWindowsViewport::CauseInputEvent <- WM_KEYDOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
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Latest revision as of 19:51, 17 September 2019

This executable is a modified version of the original one that will display stacktrace information about the crash in an additional window and log file for further debugging on native level.

Download: Media:SWRC_Debug.zip

History: UEngine::Exec <- UGameEngine::Exec <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UObject::ProcessEvent <- (InteractionMaster Transient.InGameTempName, Function Engine.InteractionMaster.Process_KeyEvent) <- UInteractionMaster::MasterProcessKeyEvent <- UWindowsViewport::CauseInputEvent <- WM_KEYDOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop