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Difference between revisions of "Debug executable of SWRC"
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(Created page with "This executable is a modified version of the original one that will display stacktrace information about the crash in an additional window and log file for further debugging o...") |
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This executable is a modified version of the original one that will display stacktrace information about the crash in an additional window and log file for further debugging on native level. | This executable is a modified version of the original one that will display stacktrace information about the crash in an additional window and log file for further debugging on native level. | ||
Download: [[Media: | Download: [[Media:SWRC_Debug.zip]] | ||
<pre> | <pre> | ||
History: UEngine::Exec <- UGameEngine::Exec <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UObject::ProcessEvent <- (InteractionMaster Transient.InGameTempName, Function Engine.InteractionMaster.Process_KeyEvent) <- UInteractionMaster::MasterProcessKeyEvent <- UWindowsViewport::CauseInputEvent <- WM_KEYDOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop | History: UEngine::Exec <- UGameEngine::Exec <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UObject::ProcessEvent <- (InteractionMaster Transient.InGameTempName, Function Engine.InteractionMaster.Process_KeyEvent) <- UInteractionMaster::MasterProcessKeyEvent <- UWindowsViewport::CauseInputEvent <- WM_KEYDOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop | ||
</pre> | </pre> |
Latest revision as of 19:51, 17 September 2019
This executable is a modified version of the original one that will display stacktrace information about the crash in an additional window and log file for further debugging on native level.
Download: Media:SWRC_Debug.zip
History: UEngine::Exec <- UGameEngine::Exec <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UObject::ProcessEvent <- (InteractionMaster Transient.InGameTempName, Function Engine.InteractionMaster.Process_KeyEvent) <- UInteractionMaster::MasterProcessKeyEvent <- UWindowsViewport::CauseInputEvent <- WM_KEYDOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop