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DeathEffect
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class DeathEffect extends Object
hidecategories(Object)
editinlinenew
abstract;
struct DeathEffectInfo
{
var() class<DamageType> DamageType;
var() float DamageAmount;
var() vector HitLocation;
var() vector Momentum;
var() name HitBone;
};
function DoDeathEffect( Pawn Target, DeathEffectInfo DeathInfo );
defaultproperties
{
}