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Create new Squad Member

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Revision as of 19:51, 10 August 2019 by Plasma (talk | contribs)
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This tutorial shows you how to create custom squad members for your party.

Create new squad class

In your Actor browser, go to Actor->Pawn->CTPawn->Republic->CloneCommando and create a new sub class from CloneCommando.

Csmt1.PNG

Once the class and package have been created and saved, add the following code to the new class:

class MyCustomCommando extends CloneCommando;

var Texture ReviveOutsideTexture;
var Texture ReviveInsideTexture;

var localized string HUDDescription;
var localized string HUDNickname;

simulated event String GetHudDescription()
{
	return HUDDescription;
}

simulated event String GetHudNickname()
{
	return HUDNickname;
}

simulated function AnimateWoundedWalking()
{
	TurnLeftAnim = 'WoundedTurnLeft';
	TurnRightAnim = 'WoundedTurnRight';
	MovementAnim = 'Wounded62WalkForward';
}

simulated function AnimateWoundedRunning()
{
	TurnLeftAnim = 'WoundedTurnLeft';
	TurnRightAnim = 'WoundedTurnRight';
	MovementAnim = 'Wounded62RunForward';
}

Hit the compile button and save the package.

Adjusting Properties

The rest of this tutorial is just adjusting the properties of our new squad class. Open up the properties window and do the following:

Advanced

bCanBeAutoAimed = False
MyDamageVariance = DV_OrganicCTSquadMember

AI