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Difference between revisions of "Crashes"

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Steps to reproduce:
Steps to reproduce:
1. Adding a subaction in the matinee scene then clicking add can result in the program force closing
1. Adding a subaction in the matinee scene then clicking add can result in the program force closing
a. Have four interpolation points pathed around a cube.
 
b. Switch to matinee mode.
1. Have four interpolation points pathed around a cube.
c. Select (left click) scene.
2. Switch to matinee mode.
d. Select Action tab.
3. Select (left click) scene.
e. Expand sub.
4. Select Action tab.
f. Left click on ellispes.
5. Expand sub.
g. Left click add.
6. Left click on ellispes.
h. program crashes
7. Left click add.
8. program crashes
 
 
2. Placing a FluidSurfaceInfo from Actor → Info → FluidSurfaceInfo can result in a force close.
2. Placing a FluidSurfaceInfo from Actor → Info → FluidSurfaceInfo can result in a force close.

Revision as of 19:04, 10 February 2019

Using the Unreal Engine 2.5 can be an exercise in patience because often times the program will crash unexpectedly. This page is meant to inform users of the many ways the engine crashes so these situations can be avoided.

Remember save your work all of the time. If you do something: save.

Crashes

Subtraction to matinee scene

Steps to reproduce: 1. Adding a subaction in the matinee scene then clicking add can result in the program force closing

1. Have four interpolation points pathed around a cube.
2. Switch to matinee mode.
3. Select (left click) scene.
4. Select Action tab.
5. Expand sub.	
6. Left click on ellispes.
7. Left click add.
8. program crashes


2. Placing a FluidSurfaceInfo from Actor → Info → FluidSurfaceInfo can result in a force close.