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Difference between revisions of "Console"
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Note: Console can only be opened while being ingame, not in the menu! | Note: Console can only be opened while being ingame, not in the menu! | ||
Also, ??? indicates effects are unknown or need to be more looked at. | |||
==Cheats Commands== | ==Cheats Commands== | ||
Line 73: | Line 75: | ||
Found in Core.dll | Found in Core.dll | ||
<pre> | <pre> | ||
confighash - | confighash -Writes the amount of items in all config hash slots to the log file | ||
decwatermark -??? | decwatermark -??? | ||
dumpallocprofile -??? | dumpallocprofile -??? | ||
dumpallocsbysize - | dumpallocsbysize -Writes a list of all memory allocations sorted by their size to the log file | ||
dumpfreelist -??? | dumpfreelist -??? | ||
dumpnatives -Displays all native functions | dumpnatives -Displays all available indices for native functions | ||
dumpobjectprofile -??? | dumpobjectprofile -??? | ||
dumpresourcehash - | dumpresourcehash -Writes the number of resources contained in each resource hash bin to the log file | ||
endfullscreen -Exits full screen. Sets value to 0 | endfullscreen -Exits full screen. Sets value to 0 | ||
getcurrentres -Gets current resolution. | getcurrentres -Gets current resolution. | ||
Line 99: | Line 101: | ||
Found in Engine.dll | Found in Engine.dll | ||
<pre> | <pre> | ||
aimhelp | aimhelp -??? | ||
axis | axis -??? | ||
bloom | bloom -??? | ||
bloomfilter | bloomfilter -??? | ||
bloomquality | bloomquality -??? | ||
blur | blur -??? | ||
bump | bump -??? | ||
button | button -??? | ||
checkpad | checkpad -??? | ||
checksoundplaying | checksoundplaying -??? | ||
cinematics | cinematics -??? | ||
cinematicsratio | cinematicsratio -??? | ||
count | count -??? | ||
debugregionmatrix | debugregionmatrix -??? | ||
dumpdynenvlight -??? | |||
dumpdynenvlight | dumpmem -??? | ||
dumpmem | dumptime -??? | ||
endgame -??? | |||
endlevel -??? | |||
dumptime | exec -Executes console commands from a specified txt file | ||
endgame | flush -Flushes engine cache | ||
endlevel | framefx -Toggles fx like bloom or blur | ||
exec | gamelog -Opens log window | ||
flush | getcurrenttickrate -Gets the current tickrate of the game | ||
framefx | getmaxtickrate -Gets the maximum tickrate of the game | ||
gamelog | getping -Returns always 0 | ||
getcurrenttickrate | graph -??? | ||
getmaxtickrate | hwcull -??? | ||
getping | inject -??? | ||
graph | isfullscreen -Toggle fullscreenmode | ||
hwcull | lanspeed -Sets your LAN speed | ||
inject | lightenvflag -??? | ||
isfullscreen | lightopt -??? | ||
lanspeed | listanims -Writes all animations linked with specified skeletal mesh to the log file | ||
lightenvflag | netspeed -Set your internet speed | ||
lightopt | nohud -Hides HUD | ||
listanims | pausesounds -Pauses music and ambient sounds | ||
netspeed | pulse -??? | ||
nohud | reload -??? | ||
pausesounds | report -Writes a game report in MS Excel format and puts it in Save/Out folder out. | ||
pulse | shadowlength -??? | ||
reload | shadows -??? | ||
report | shadowsperframe -??? | ||
shadowlength | shot -Takes a screenshot | ||
shadows | showall -Makes all actors visible regardless if bHidden is true | ||
shadowsperframe | showambient -??? | ||
shot | showastat -??? | ||
showall | showchannels -Shows all sound channels and which sound they're currently playing | ||
showambient | showduck -??? | ||
showastat | showenv -??? | ||
showchannels | showextentlinecheck -Shows the player's bounding box while moving | ||
showduck | showlinecheck -??? | ||
showenv | showpointcheck -??? | ||
showextentlinecheck | showqmem -??? | ||
showsfx -??? | |||
showsounds -??? | |||
showlinecheck | showstreamed -??? | ||
showpointcheck | showvoice -Displays the name of the voice sound that is currently playing using a different text color and position for each character | ||
sockets -Shows every connected actor | |||
showqmem | sound_reboot -Reboots sound engine | ||
showsfx | stat -See STAT | ||
showsounds | stopsounds -Stops every sound of the game | ||
showstreamed | toggle -??? | ||
showvoice | togglerefrast -??? | ||
sockets | tvsafezone -Draws a red square across screen borders | ||
sound_reboot | unpausesounds -Resume music and ambient sounds | ||
stat | |||
stopsounds | |||
toggle | |||
togglerefrast | |||
tvsafezone | |||
unpausesounds | |||
</pre> | </pre> | ||
Revision as of 00:51, 19 January 2018
The Console in Republic Commando can be brought up by pressing ~ (US Keyboard) or ^ (EU Layout) on your keyboard. If you still can't open it ingame, go to your profile folder and open User.ini in notepad. Select a key for the console to assign and add the "consoletoggle" command. Also remove semicolon otherwise game will ignore the key.
Example:
In ..\GameData\Save\Profile_XXX\User.ini F1 = consoletoggle
Note: Console can only be opened while being ingame, not in the menu!
Also, ??? indicates effects are unknown or need to be more looked at.
Cheats Commands
Found in CheatManager.uc
AllWeapons -Drops every weapon in game. Campaign Only Avatar -Destroys current Player Pawn, and allows you to choose another. BlindAI -Makes AI almost non-interactable with other AI, and Environment. BlindEnemies -All enemies will not interact with Player or AI of same faction. CauseEvent -Allows you to trigger a campaign related event. ChangeSize -Allows you to change player or pawn scale. CheatView -Allows player to view specified class. Darman -Loads next level. DeafAI -AI will be deaf to gunfire, movement, and explosions. DeafEnemies -Only Enemies will be deaf. EndPath -Does nothing Fierfek -Reloads and restores full ammo to weapons and nades. Fly -Fly like a bird, Campaign Only FreeCamera -Seperates camera from player and allows you to move around map freely. FreezeFrame -Freezes the game. Enter a number to delay until that frame happens. Ghost -Allows you to fly and clip through walls and pawns. HOG -Kills anything that the crosshair is pointing at. Invisible -Makes your pawn disappear. KillAll -Kills everything on map, including meshes and actors. KillPawns -Kills every pawn on map. KillViewedActor -Kills destructible objects on screen. Lamasu -Unlocks all levels. ListDynamicActors -Lists actors that are unique in-game to the log file. Loaded -Gives all weapons and ammunition. LockCamera -Locks camera into place or area. LogScriptedSequences -Places sequence into a log file. LoopAnim -Loops the animation played. PlayAnim -Plays animation if it isn't already. PlayersOnly -Disables AI RememberSpot -Not well known other than it allows either pawn or AI to remember location. ReviewJumpSpots -Tests the jumping in various conditions. Ex: Low-Gravity, Normal, etc... SetCameraDist -Allows you to set the camera distance from a target. SetCoords -Allows you to set coordinates of player. SetFlash -Allows you to set duration of a screen flash to fade away. SetFogB -Sets a Blue component of fog. SetFogG -Sets a Green component of fog. SetFogR -Sets a Red component of fog. SetGravity -Allows modification of gravity. SetJumpZ -Allows modification of current set jump scale. SetMesh -Allows modification of current mesh. SetSpeed -Allows modification of player ground speed. SloMo -Changes gamespeed. SmiteEvil -Kills all enemies. Campaign Only. StopAnim -Stops animation that is being played. Summon -Allows you to spawn a pawn, requires specific package name of pawn. Teleport -Allows teleportation of player pawn. TheMatulaakLives -God Mode Trig -Allows you to trigger a campaign related event. ViewActor -Allows player to view a specified actor in game. ViewBot -Allows player to view bots currently in game. ViewClass -Allows player to view specified class. ViewPlayer -Allows you to view a player. ViewSelf -Allows you to return to your pawn. Walk -Changes your groundspeed to a walking pace. WriteToLog -Writes information in-game to log. Useful for debugging issues.
Core Commands
Found in Core.dll
confighash -Writes the amount of items in all config hash slots to the log file decwatermark -??? dumpallocprofile -??? dumpallocsbysize -Writes a list of all memory allocations sorted by their size to the log file dumpfreelist -??? dumpnatives -Displays all available indices for native functions dumpobjectprofile -??? dumpresourcehash -Writes the number of resources contained in each resource hash bin to the log file endfullscreen -Exits full screen. Sets value to 0 getcurrentres -Gets current resolution. getsystemlanguage -Gets language of game. gtime -??? incwatermark -??? meminfo -Gets memory usage information. memstat -Displays memory statistics. namecount -Returns number of registered names. resetallocprofile -??? startobjectprofile -??? togglefullscreen -Toggles between fullscreen and windowed. toggleime -??? watermark -???
Engine Commands
Found in Engine.dll
aimhelp -??? axis -??? bloom -??? bloomfilter -??? bloomquality -??? blur -??? bump -??? button -??? checkpad -??? checksoundplaying -??? cinematics -??? cinematicsratio -??? count -??? debugregionmatrix -??? dumpdynenvlight -??? dumpmem -??? dumptime -??? endgame -??? endlevel -??? exec -Executes console commands from a specified txt file flush -Flushes engine cache framefx -Toggles fx like bloom or blur gamelog -Opens log window getcurrenttickrate -Gets the current tickrate of the game getmaxtickrate -Gets the maximum tickrate of the game getping -Returns always 0 graph -??? hwcull -??? inject -??? isfullscreen -Toggle fullscreenmode lanspeed -Sets your LAN speed lightenvflag -??? lightopt -??? listanims -Writes all animations linked with specified skeletal mesh to the log file netspeed -Set your internet speed nohud -Hides HUD pausesounds -Pauses music and ambient sounds pulse -??? reload -??? report -Writes a game report in MS Excel format and puts it in Save/Out folder out. shadowlength -??? shadows -??? shadowsperframe -??? shot -Takes a screenshot showall -Makes all actors visible regardless if bHidden is true showambient -??? showastat -??? showchannels -Shows all sound channels and which sound they're currently playing showduck -??? showenv -??? showextentlinecheck -Shows the player's bounding box while moving showlinecheck -??? showpointcheck -??? showqmem -??? showsfx -??? showsounds -??? showstreamed -??? showvoice -Displays the name of the voice sound that is currently playing using a different text color and position for each character sockets -Shows every connected actor sound_reboot -Reboots sound engine stat -See STAT stopsounds -Stops every sound of the game toggle -??? togglerefrast -??? tvsafezone -Draws a red square across screen borders unpausesounds -Resume music and ambient sounds
Gamespy Commands
Found in GameSpyMgr.dll
GAMESPY BEGIN_INTERNET_QUERY -Start querying for internet servers GAMESPY BEGIN_LAN_QUERY -Start querying for LAN servers GAMESPY CANCEL_QUERY -Stop any running query GAMESPY CHECK_CDKEY -Check a CD Key Hash Code of a connected player (Server only) GAMESPY CLEAR_QUERY_RESULTS -Clear any queried servers GAMESPY GET_CDKEY_RESULT -Get the result of the CD Key check wether it's validated or not GAMESPY GET_EXT_PLAYER_QUERY_RESULTS -??? GAMESPY GET_EXT_SERVER_QUERY_RESULTS -??? GAMESPY GET_QUERY_COUNT -??? GAMESPY GET_QUERY_RESULTS -Get the query results GAMESPY GET_QUERY_STATUS -Status of query: in progress, done, timed out... GAMESPY SET_QUERY_FILTER_STRING -Add a string to filter GAMESPY SORT_QUERY_RESULTS -Sort results for browser