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AudioParams
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//=============================================================================
// Clone Troooper Audio Parameters
//
// Created: 2003 April 2, John Hancock
//=============================================================================
class AudioParams extends SoundBase
hidecategories(Advanced, Display, Events, Object)
native;
enum EAudioGroup
{
AG_Music,
AG_Voice,
AG_SFX
};
var (Sound) EAudioGroup Category;
var (Sound) bool bDisableVoiceCues;
var (Sound) name ActorTag;
var (Sound) float MaxVolume;
var (Sound) float MinVolume;
var (Sound) float MaxPitch;
var (Sound) float MinPitch;
var (Sound) float MaxVolumeXBox;
var (Sound) float MinVolumeXBox;
var (Sound) float MaxPitchXBox;
var (Sound) float MinPitchXBox;
var (Sound) bool NonPositional; //whether the sound is positional
var (Sound) bool NonPositionalXBoxOverride; //whether the XB sound is positional
var (Sound) float Radius;
var (Sound) float RadiusXBox;
var (Sound) bool bDisable3DOcclusion;
var (Sound) bool bDisable3DFalloff;
var (Sound) bool bDisable3DOcclusionXBox;
var (Sound) bool bDisable3DFalloffXBox;
var (Sound) float XBoxRolloffFactor;
var (Sound) bool XBox6dbBoost;
defaultproperties
{
MaxVolume=1
MinVolume=1
MaxPitch=1
MinPitch=1
MaxVolumeXBox=-1
MinVolumeXBox=-1
MaxPitchXBox=-1
MinPitchXBox=-1
Radius=2000
RadiusXBox=-1
XBoxRolloffFactor=1
}