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Unreal Class Reference

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Revision as of 02:42, 18 May 2024 by Plasma (talk | contribs) (Created page with "'''Unreal Classes''' Tim Sweeney Epic MegaGames, Inc. http://www.epicgames.com/ Audience: Level Designers, UnrealScript Programmers, C++ Programmers. === About this document === This is a quick attempt to describe the most important classes and variables in Unreal. It is currently very sparse but will be expanded over time. === Engine.Object === '''Purpose:''' Serves as the base class of all objects in Unreal. All objects inherit from Object. '''Variables:''...")
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Unreal Classes

Tim Sweeney

Epic MegaGames, Inc.

http://www.epicgames.com/

Audience: Level Designers, UnrealScript Programmers, C++ Programmers.

About this document

This is a quick attempt to describe the most important classes and variables in Unreal. It is currently very sparse but will be expanded over time.

Engine.Object

Purpose:

Serves as the base class of all objects in Unreal. All objects inherit from Object.

Variables:

  • Parent: The object's parent object (for scoping).
  • ObjectFlags: The object's flags, described in the Packages document.
  • Name: The object's name.
  • Class: The object's class.