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True-Type Font Importing

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Revision as of 02:09, 18 May 2024 by Plasma (talk | contribs) (Created page with "Copied from wayback machine, original source long gone! Original Source: http://unreal.epicgames.com/TTFImport.htm Wayback: http://web.archive.org/web/20090603183120/unreal.epicgames.com/TTFImport.htm Jack Porter Epic Games, Inc. http://www.epicgames.com/ Audience: Licensees and mod-makers wanting to use Windows true-type fonts in the Unreal engine. Last Updated: 08/10/99 = Introduction = The TTF importer allows you to convert a Windows true-type font of a par...")
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Copied from wayback machine, original source long gone!

Original Source: http://unreal.epicgames.com/TTFImport.htm

Wayback: http://web.archive.org/web/20090603183120/unreal.epicgames.com/TTFImport.htm


Jack Porter

Epic Games, Inc.

http://www.epicgames.com/


Audience: Licensees and mod-makers wanting to use Windows true-type fonts in the Unreal engine.

Last Updated: 08/10/99

Introduction

The TTF importer allows you to convert a Windows true-type font of a particular size into an Unreal font which you can then use to draw in-game text. The Unreal engine now has support for rendering anti-aliased fonts, and the TTF importer allows you to import the anti-aliasing from a Windows font.

Unreal has had the ability to import true-type fonts for use in-game since version 224, although there was a bug in the 224 font importer code which meant all the fonts you imported ended up as MS Sans Serif. Be sure you're using Unreal 225f or later, or you may have problems.