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Gamespy in Republic Commando: Difference between revisions
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Created page with "'''Gamespy protocol analysis in Star Wars Republic Commando''' Note: This documentation may be incomplete and some information/aspects may be interpreted/understood wrong! For a gamespy alternative for various games, visit [https://333networks.com/ 333networks] and [http://beta.openspy.net/en/ OpenSpy] Gamespy Gamename: swrcommando Gamespy Gamekey: y2s8Fh Gamespy Version: 0~3 (Hybrid) Plaintext and partial encrypted communication The communication between..." |
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For a gamespy alternative for various games, visit [https://333networks.com/ 333networks] and [http://beta.openspy.net/en/ OpenSpy] | For a gamespy alternative for various games, visit [https://333networks.com/ 333networks] and [http://beta.openspy.net/en/ OpenSpy] | ||
<pre> | |||
Gamespy Gamename: swrcommando | Gamespy Gamename: swrcommando | ||
Gamespy Gamekey: y2s8Fh | Gamespy Gamekey: y2s8Fh | ||
Gamespy Version: 0~3 (Hybrid) Plaintext and partial encrypted communication | Gamespy Version: 0~3 (Hybrid) Plaintext and partial encrypted communication | ||
</pre> | |||
The communication between Master Server and Game Server is completly in plaintext, however communication between Master Server and Game Client is partially encrypted. | The communication between Master Server and Game Server is completly in plaintext, however communication between Master Server and Game Client is partially encrypted. | ||
== Master Server <-> Game Server == | == Master Server <-> Game Server == |
Revision as of 02:23, 18 May 2024
Gamespy protocol analysis in Star Wars Republic Commando
Note: This documentation may be incomplete and some information/aspects may be interpreted/understood wrong!
For a gamespy alternative for various games, visit 333networks and OpenSpy
Gamespy Gamename: swrcommando Gamespy Gamekey: y2s8Fh Gamespy Version: 0~3 (Hybrid) Plaintext and partial encrypted communication
The communication between Master Server and Game Server is completly in plaintext, however communication between Master Server and Game Client is partially encrypted.