Check out our discord at https://discord.gg/3u69jMa 

Gamespy in Republic Commando: Difference between revisions

From SWRC Wiki
Jump to navigation Jump to search
Created page with "'''Gamespy protocol analysis in Star Wars Republic Commando''' Note: This documentation may be incomplete and some information/aspects may be interpreted/understood wrong! For a gamespy alternative for various games, visit [https://333networks.com/ 333networks] and [http://beta.openspy.net/en/ OpenSpy] Gamespy Gamename: swrcommando Gamespy Gamekey: y2s8Fh Gamespy Version: 0~3 (Hybrid) Plaintext and partial encrypted communication The communication between..."
 
No edit summary
Line 5: Line 5:
For a gamespy alternative for various games, visit [https://333networks.com/ 333networks] and [http://beta.openspy.net/en/ OpenSpy]
For a gamespy alternative for various games, visit [https://333networks.com/ 333networks] and [http://beta.openspy.net/en/ OpenSpy]


<pre>
     Gamespy Gamename: swrcommando
     Gamespy Gamename: swrcommando
     Gamespy Gamekey: y2s8Fh
     Gamespy Gamekey: y2s8Fh
     Gamespy Version: 0~3 (Hybrid) Plaintext and partial encrypted communication
     Gamespy Version: 0~3 (Hybrid) Plaintext and partial encrypted communication
</pre>


The communication between Master Server and Game Server is completly in plaintext, however communication between Master Server and Game Client is partially encrypted.
The communication between Master Server and Game Server is completly in plaintext, however communication between Master Server and Game Client is partially encrypted.


== Master Server <-> Game Server ==
== Master Server <-> Game Server ==

Revision as of 02:23, 18 May 2024

Gamespy protocol analysis in Star Wars Republic Commando

Note: This documentation may be incomplete and some information/aspects may be interpreted/understood wrong!

For a gamespy alternative for various games, visit 333networks and OpenSpy

    Gamespy Gamename: swrcommando
    Gamespy Gamekey: y2s8Fh
    Gamespy Version: 0~3 (Hybrid) Plaintext and partial encrypted communication

The communication between Master Server and Game Server is completly in plaintext, however communication between Master Server and Game Client is partially encrypted.

Master Server <-> Game Server