Check out our discord at https://discord.gg/3u69jMa 

Import/Export StaticMeshes in 3DS Max: Difference between revisions

From SWRC Wiki
Jump to navigation Jump to search
Created page with "This example shows you how to import/export StaticMeshes in 3DS Max for Republic Commando and other Unreal Engine games. You need a script for 3DS Max called ActorX by Gildor, which helps you importing/exporting ASE and PSK/PSA files. The scripts works fine with latest version of 3DS Max, which is 2017. ASE: StaticMeshes(export) PSK: StaticMeshes/SkeletalMeshes PSA: SkeletalAnimations == Import == Run the ActorX script. File:Actorx.PNG Hit the "Import PS..."
 
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
This example shows you how to import/export StaticMeshes in 3DS Max for Republic Commando and other Unreal Engine games.
This example shows you how to import/export StaticMeshes in 3DS Max for Republic Commando and other Unreal Engine games.


You need a script for 3DS Max called [[ActorX by Gildor]], which helps you importing/exporting ASE and PSK/PSA files. The scripts works fine with latest version of 3DS Max, which is 2017.
You need a script for 3DS Max called [https://www.gildor.org/projects/unactorx ActorX by Gildor], which helps you importing/exporting ASE and PSK/PSA files. The scripts works fine with latest version of 3DS Max.


ASE: StaticMeshes(export)
ASE: StaticMeshes


PSK: StaticMeshes/SkeletalMeshes
PSK: StaticMeshes/SkeletalMeshes
Line 15: Line 15:


[[File:Actorx.PNG]]
[[File:Actorx.PNG]]


Hit the "Import PSK ..." button and select your StaticMesh you would like to import. Note that PSK files can be both StaticMeshes and SkeletalMeshes.
Hit the "Import PSK ..." button and select your StaticMesh you would like to import. Note that PSK files can be both StaticMeshes and SkeletalMeshes.
Line 21: Line 22:


[[File:3dsmax1.PNG]]
[[File:3dsmax1.PNG]]


== Export ==
== Export ==


When done with modeling/texturing your 3D models, you can export it by going to the start button on top left corner, select export and file type: ASCII Screne Export (*.ASE)
When done with modeling/texturing your 3D model, you can export it by going to the start button on top left corner, select export and file type: ASCII Scene Export (*.ASE)


[[File:3dsmax2.PNG]]
[[File:3dsmax2.PNG]]


Now you can go to UnrealED StaticMesh browser and click on file import to import your new ASE file as StaticMesh. After importing go to the properties and add the missing materials.
 
Now you can go to UnrealED StaticMesh browser and click on File -> Import to import your new ASE file as StaticMesh. After importing go to the properties and add the missing materials.

Latest revision as of 23:44, 11 August 2024

This example shows you how to import/export StaticMeshes in 3DS Max for Republic Commando and other Unreal Engine games.

You need a script for 3DS Max called ActorX by Gildor, which helps you importing/exporting ASE and PSK/PSA files. The scripts works fine with latest version of 3DS Max.

ASE: StaticMeshes

PSK: StaticMeshes/SkeletalMeshes

PSA: SkeletalAnimations


Import

Run the ActorX script.


Hit the "Import PSK ..." button and select your StaticMesh you would like to import. Note that PSK files can be both StaticMeshes and SkeletalMeshes.

Do the texturing and model work as you wish.

Export

When done with modeling/texturing your 3D model, you can export it by going to the start button on top left corner, select export and file type: ASCII Scene Export (*.ASE)


Now you can go to UnrealED StaticMesh browser and click on File -> Import to import your new ASE file as StaticMesh. After importing go to the properties and add the missing materials.