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	<id>https://wiki.swrc-modding.net/index.php?action=history&amp;feed=atom&amp;title=PlayStation_4_Game_Log</id>
	<title>PlayStation 4 Game Log - Revision history</title>
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	<updated>2026-05-06T13:51:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.swrc-modding.net/index.php?title=PlayStation_4_Game_Log&amp;diff=377&amp;oldid=prev</id>
		<title>Plasma: Created page with &quot;Game output when running it on PlayStation 4 emulator. It crashes when initializing main menu.  &lt;pre&gt; [Tty] &lt;Info&gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: System language ID is 1. Used language code is &#039;int&#039;. [Tty] &lt;Info&gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Uninitialized: Name subsystem initialized [Tty] &lt;Info&gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Build: 147 RLS [Tty] &lt;Info&gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Engine v...&quot;</title>
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		<updated>2026-03-09T15:23:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Game output when running it on PlayStation 4 emulator. It crashes when initializing main menu.  &amp;lt;pre&amp;gt; [Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: System language ID is 1. Used language code is &amp;#039;int&amp;#039;. [Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Uninitialized: Name subsystem initialized [Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Build: 147 RLS [Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Engine v...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Game output when running it on PlayStation 4 emulator. It crashes when initializing main menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: System language ID is 1. Used language code is &amp;#039;int&amp;#039;.&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Uninitialized: Name subsystem initialized&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Build: 147 RLS&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Engine version: 2226&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Compiled: Mar  3 2021&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Command line: &lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Base directory: /app0/System/&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Character set: ANSI&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package XInterface&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package Engine&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package Core&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package XGame&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package CTMarkers&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package CTGame&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package Gameplay&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package OrbisDrv&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package ALAudio&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package GNMDrv&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package Transient&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Object subsystem initialized&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: OS Type=PlayStation&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Time Counter Frequency=3187.2 MHz&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load Engine.GameEngine&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Unreal engine initialized&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading native classes&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (SW:RC Trophy) logger.cpp:62 log_flush: [stdout] Error! Expected 32 trophies, but loaded trophy pack contains (null)&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (SW:RC Trophy) logger.cpp:62 log_flush: [stdout] Log: Error! Expected 32 trophies, but loaded trophy pack contains (null)&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Client initialized.&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] sceSaveDataMount2 failed in SaveDataRead() because save file &amp;#039;userconfig&amp;#039; does not exist&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] Log: sceSaveDataMount2 failed in SaveDataRead() because save file &amp;#039;userconfig&amp;#039; does not exist&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] sceSaveDataMount2 failed in SaveDataRead() because save file &amp;#039;userconfig&amp;#039; does not exist&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] Log: sceSaveDataMount2 failed in SaveDataRead() because save file &amp;#039;userconfig&amp;#039; does not exist&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] sceSaveDataMount2 failed in SaveDataRead() because save file &amp;#039;userconfig&amp;#039; does not exist&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] Log: sceSaveDataMount2 failed in SaveDataRead() because save file &amp;#039;userconfig&amp;#039; does not exist&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] sceSaveDataMount2 failed in SaveDataRead() because save file &amp;#039;userconfig&amp;#039; does not exist&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (SW:RC SaveData) logger.cpp:62 log_flush: [stdout] Log: sceSaveDataMount2 failed in SaveDataRead() because save file &amp;#039;userconfig&amp;#039; does not exist&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: GNM Driver: Using w- pixel fog&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: GNM Driver: Supports trilinear&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: GNM Device: using cubemaps [with mipmaps]&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package BumpTex&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load BumpTex.StaticEnvmaps.StaticDiffuse&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularMatte&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularDull&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularPolished&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularShiny&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Beginning Karma for game.&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Creating MeAssetDB.&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: ambient.ka&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: clone.ka&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: ct.kaw&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: droid.ka&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: geonosian.ka&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: rasanimprops.ka&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: trandoshan.ka&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: turrets.ka&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: vehicles.ka&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Loading: wookiee.ka&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): Finished Creating MeAssetDB (27 Assets).&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Pre load memory watermark: 0&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading level verify&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading level&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: LoadMap: Entry &lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Pre load memory watermark: 1&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load Entry.myLevel&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Entry load time: 0.003 sec total, 0.003 app&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log:  Entry init actor coll time: 0.000 sec total, 0.000 app&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Game class is &amp;#039;GameInfo&amp;#039;&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Level is Level Entry.myLevel&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: *** WARNING - PATHS MAY NOT BE VALID ***&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Bringing Level Entry.myLevel up for play (0) ...&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] ScriptLog: InitGame: &lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] ScriptLog: Base Mutator is Entry.InGameTempName&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] ScriptLog: GameInfo::InitGame : bEnableStatLogging False&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] ScriptLog: MusicStat is InGameTempName&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log:  Entry init BeginPlay time: 0.000 sec total, 0.000 app &lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Post load memory watermark: 2&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Entry init time: 0.011 sec total, 0.011 app&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Entry file load stats: Opens 0, Seeks 0, Skips 0, Reads 0 KB / 0, Serialize 0 KB / 0&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Exiting LoadMap &lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Loading script package UDebugMenu&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load UDebugMenu.UDebugRootWindow&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load UDebugMenu.UDebugBlueLookAndFeel&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: AL_VENDOR      : DLE&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: AL_RENDERER    : mojoAL for Orbis&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: AL_VERSION     : 1.1&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: AL_EXTENSIONS  : AL_EXT_FLOAT32&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: 16 AL Audio Sources Created!&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: ALAudio: subsystem initialized.&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] ScriptLog: Team 255&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: (Karma): KInitSkeletonKarma: Framework, but no world.&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Input system initialized for InGameTempName&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Enter SetRes: 1920x1080 Fullscreen 1&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Using depth-buffer format sce::Gnm::kZFormat32Float, sce::Gnm::kSurfaceFormatInvalid&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Game engine init time: 2.510147 seconds total, 2.510147 app&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Game init load stats: Opens 0, Seeks 0, Skips 0, Reads 0 KB / 0, Serialize 0 KB / 0&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] ScriptLog: MenuOpen: XInterfaceCTMenus.CTStartPSMenu (RESET  )&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load GUIContent.Menu.RC_title_bg&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: ## AV_Player: PLAYBACK STARTED ##&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Static mesh batches: 0 vertex bytes, 0 index bytes&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (audio_output_thread) logger.cpp:62 log_flush: [stdout] SAMPLE RATE CHANGED TO 44100&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: ## AV_Player: PLAYBACK STOPPED ##&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (audio_output_thread) logger.cpp:62 log_flush: [stdout] my_output_thread : audio out thread finished.&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: ## AV_Player: PLAYBACK STARTED ##&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: ## AV_Player: PLAYBACK STOPPED ##&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (audio_output_thread) logger.cpp:62 log_flush: [stdout] my_output_thread : audio out thread finished.&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Precaching: Entry.LevelInfo0&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Log: Allocating 16384 byte dynamic index buffer.&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Dynamic load OrbitFonts.OrbitBold12&lt;br /&gt;
[Tty] &amp;lt;Info&amp;gt; (Game:Main) logger.cpp:62 log_flush: [stdout] Warning: Invalid source texture: w=0, h=0, mips=0, name=MovieTexture Transient.InGameTempName&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
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