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	<id>https://wiki.swrc-modding.net/index.php?action=history&amp;feed=atom&amp;title=Nintendo_Switch_Game_Log</id>
	<title>Nintendo Switch Game Log - Revision history</title>
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	<updated>2026-05-06T12:59:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.swrc-modding.net/index.php?title=Nintendo_Switch_Game_Log&amp;diff=53&amp;oldid=prev</id>
		<title>Plasma: Created page with &quot;Game output when running it on a Nintendo Switch emulator. It crashes when initializing Karma.  &lt;pre&gt; Message: &#039;STARTING MEMORY:1981MB&#039; Message: &#039;Name subsystem initialized&#039; Message: &#039;Build: 139 Scalar&#039; Message: &#039;Engine version: 2226&#039; Message: &#039;Compiled: Jan 12 2021&#039; Message: &#039;Command line:&#039; Message: &#039;Base directory: rom:/System/&#039; Message: &#039;Character set: ANSI&#039; Message: &#039;DLL: Looking for symbol &#039;GLoadedCore&#039; in the main binary...&#039; Message: &#039;Loading script package Core&#039; M...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.swrc-modding.net/index.php?title=Nintendo_Switch_Game_Log&amp;diff=53&amp;oldid=prev"/>
		<updated>2024-05-18T02:19:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Game output when running it on a Nintendo Switch emulator. It crashes when initializing Karma.  &amp;lt;pre&amp;gt; Message: &amp;#039;STARTING MEMORY:1981MB&amp;#039; Message: &amp;#039;Name subsystem initialized&amp;#039; Message: &amp;#039;Build: 139 Scalar&amp;#039; Message: &amp;#039;Engine version: 2226&amp;#039; Message: &amp;#039;Compiled: Jan 12 2021&amp;#039; Message: &amp;#039;Command line:&amp;#039; Message: &amp;#039;Base directory: rom:/System/&amp;#039; Message: &amp;#039;Character set: ANSI&amp;#039; Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedCore&amp;#039; in the main binary...&amp;#039; Message: &amp;#039;Loading script package Core&amp;#039; M...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Game output when running it on a Nintendo Switch emulator. It crashes when initializing Karma.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Message: &amp;#039;STARTING MEMORY:1981MB&amp;#039;&lt;br /&gt;
Message: &amp;#039;Name subsystem initialized&amp;#039;&lt;br /&gt;
Message: &amp;#039;Build: 139 Scalar&amp;#039;&lt;br /&gt;
Message: &amp;#039;Engine version: 2226&amp;#039;&lt;br /&gt;
Message: &amp;#039;Compiled: Jan 12 2021&amp;#039;&lt;br /&gt;
Message: &amp;#039;Command line:&amp;#039;&lt;br /&gt;
Message: &amp;#039;Base directory: rom:/System/&amp;#039;&lt;br /&gt;
Message: &amp;#039;Character set: ANSI&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedCore&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading script package Core&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedXInterface&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading script package XInterface&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedEngine&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading script package Engine&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedXGame&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading script package XGame&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedIpDrv&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading script package IpDrv&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedGameplay&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading script package Gameplay&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedEditor&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading script package Editor&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedCTGame&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading script package CTGame&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedTransient&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading script package Transient&amp;#039;&lt;br /&gt;
Message: &amp;#039;Object subsystem initialized&amp;#039;&lt;br /&gt;
Message: &amp;#039;OS Type=Nintendo Switch&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedSDLDrv&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading script package SDLDrv&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedALAudio&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading script package ALAudio&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedOpenGLDrv&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading script package OpenGLDrv&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedCTMarkers&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading script package CTMarkers&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedMyPackage&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading script package MyPackage&amp;#039;&lt;br /&gt;
Message: &amp;#039;Dynamic load Engine.GameEngine&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedProperties&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedHardwareShaders&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedOrbitFonts&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedWarfareFonts&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedGUIContent&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedGEN_Sound&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedHUDTextures&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedHUDMeshes&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedCTEffects&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedCTCharacters&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedFrameFX&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedCTInventory&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedPhysicalMaterials&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedHudArms&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedClone&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedFootstepProps&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedCTAudio&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedHudArmsTextures&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedXInterfaceCTMenus&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedXInterfaceCommon&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedShadow&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedCloneTextures&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedMarkerIcons&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedCharacter_Voice&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedParams_SFX&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedParams_Rumble&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedEffectTex&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedWeapons&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedPickupMeshes&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedUWindow&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedUI_Sound&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedUI_Music&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedMarkerIconTextures&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedWeaponTextures&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedParams_VOX&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedPickupTextures&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedParams_MUS&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedAssaultShip_PR&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedEffectMesh&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedAssaultShip_Textures_Props&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Unreal engine initialized&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading native classes&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedGlobalProps&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Detected 1 joysticks&amp;#039;&lt;br /&gt;
Message: &amp;#039;Joystick [0] : Joy-Con (Dual)&amp;#039;&lt;br /&gt;
Message: &amp;#039;Joystick has 20 buttons&amp;#039;&lt;br /&gt;
Message: &amp;#039;Joystick has 0 hats&amp;#039;&lt;br /&gt;
Message: &amp;#039;Joystick has 0 balls&amp;#039;&lt;br /&gt;
Message: &amp;#039;JoystickHatNumber exceeds the number of detected hats, setting to 0.&amp;#039;&lt;br /&gt;
Message: &amp;#039;Too many joystick buttons; clamped to 16.&amp;#039;&lt;br /&gt;
Message: &amp;#039;Joystick has 4 axes&amp;#039;&lt;br /&gt;
Message: &amp;#039;SDLClient initialized.&amp;#039;&lt;br /&gt;
Message: &amp;#039;Initializing OpenGLDrv...&amp;#039;&lt;br /&gt;
Message: &amp;#039;binding OpenGL library...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedBumpTex&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading script package BumpTex&amp;#039;&lt;br /&gt;
Message: &amp;#039;Dynamic load BumpTex.StaticEnvmaps.StaticDiffuse&amp;#039;&lt;br /&gt;
Message: &amp;#039;Dynamic load BumpTex.StaticEnvmaps.StaticSpecularMatte&amp;#039;&lt;br /&gt;
Message: &amp;#039;Dynamic load BumpTex.StaticEnvmaps.StaticSpecularDull&amp;#039;&lt;br /&gt;
Message: &amp;#039;Dynamic load BumpTex.StaticEnvmaps.StaticSpecularPolished&amp;#039;&lt;br /&gt;
Message: &amp;#039;Dynamic load BumpTex.StaticEnvmaps.StaticSpecularShiny&amp;#039;&lt;br /&gt;
Message: &amp;#039;(Karma): Beginning Karma for game.&amp;#039;&lt;br /&gt;
Message: &amp;#039;(Karma): Creating MeAssetDB.&amp;#039;&lt;br /&gt;
Message: &amp;#039;(Karma): Loading: ambient.ka&amp;#039;&lt;br /&gt;
Message: &amp;#039;(Karma): Loading: clone.ka&amp;#039;&lt;br /&gt;
Message: &amp;#039;(Karma): Loading: ct.kaw&amp;#039;&lt;br /&gt;
Message: &amp;#039;(Karma): Loading: droid.ka&amp;#039;&lt;br /&gt;
Message: &amp;#039;(Karma): Loading: geonosian.ka&amp;#039;&lt;br /&gt;
Message: &amp;#039;(Karma): Loading: rasanimprops.ka&amp;#039;&lt;br /&gt;
Message: &amp;#039;(Karma): Loading: trandoshan.ka&amp;#039;&lt;br /&gt;
Message: &amp;#039;(Karma): Loading: turrets.ka&amp;#039;&lt;br /&gt;
Message: &amp;#039;(Karma): Loading: vehicles.ka&amp;#039;&lt;br /&gt;
Message: &amp;#039;(Karma): Loading: wookiee.ka&amp;#039;&lt;br /&gt;
Message: &amp;#039;(Karma): Finished Creating MeAssetDB (27 Assets).&amp;#039;&lt;br /&gt;
Message: &amp;#039;Pre load memory watermark: 0&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading level verify&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedEntry&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading level&amp;#039;&lt;br /&gt;
Message: &amp;#039;LoadMap: Entry&amp;#039;&lt;br /&gt;
Message: &amp;#039;Pre load memory watermark: 1&amp;#039;&lt;br /&gt;
Message: &amp;#039;Dynamic load Entry.myLevel&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedUDN-LevelLoadingTex&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Entry load time: 0.389 sec total, 0.387 app&amp;#039;&lt;br /&gt;
Message: &amp;#039; Entry init actor coll time: 0.027 sec total, 0.027 app&amp;#039;&lt;br /&gt;
Message: &amp;#039;Game class is &amp;#039;GameInfo&amp;#039;&amp;#039;&lt;br /&gt;
Message: &amp;#039;Level is Level Entry.myLevel&amp;#039;&lt;br /&gt;
Message: &amp;#039;*** WARNING - PATHS MAY NOT BE VALID ***&amp;#039;&lt;br /&gt;
Message: &amp;#039;Bringing Level Entry.myLevel up for play (0) ...&amp;#039;&lt;br /&gt;
Message: &amp;#039;InitGame:&amp;#039;&lt;br /&gt;
Message: &amp;#039;Base Mutator is Entry.InGameTempName&amp;#039;&lt;br /&gt;
Message: &amp;#039;GameInfo::InitGame : bEnableStatLogging False&amp;#039;&lt;br /&gt;
Message: &amp;#039;MusicStat is InGameTempName&amp;#039;&lt;br /&gt;
Message: &amp;#039; Entry init BeginPlay time: 0.657 sec total, 0.657 app&amp;#039;&lt;br /&gt;
Message: &amp;#039;Post load memory watermark: 2&amp;#039;&lt;br /&gt;
Message: &amp;#039;Entry init time: 0.766 sec total, 0.766 app&amp;#039;&lt;br /&gt;
Message: &amp;#039;Entry file load stats: Opens 0, Seeks 0, Skips 0, Reads 0 KB / 0, Serialize 0 KB / 0&amp;#039;&lt;br /&gt;
Message: &amp;#039;Exiting LoadMap&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedUDebugMenu&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading script package UDebugMenu&amp;#039;&lt;br /&gt;
Message: &amp;#039;Dynamic load UDebugMenu.UDebugRootWindow&amp;#039;&lt;br /&gt;
Message: &amp;#039;Dynamic load UDebugMenu.UDebugBlueLookAndFeel&amp;#039;&lt;br /&gt;
Message: &amp;#039;Created and initialized a new SDL viewport.&amp;#039;&lt;br /&gt;
Message: &amp;#039;AL_VENDOR      : Ryan C. Gordon&amp;#039;&lt;br /&gt;
Message: &amp;#039;AL_RENDERER    : mojoAL&amp;#039;&lt;br /&gt;
Message: &amp;#039;AL_VERSION     : 1.1&amp;#039;&lt;br /&gt;
Message: &amp;#039;AL_EXTENSIONS  : AL_EXT_FLOAT32&amp;#039;&lt;br /&gt;
Message: &amp;#039;Device supports: ALC_EXT_capture&amp;#039;&lt;br /&gt;
Message: &amp;#039;16 AL Audio Sources Created!&amp;#039;&lt;br /&gt;
Message: &amp;#039;ALAudio: subsystem initialized.&amp;#039;&lt;br /&gt;
Message: &amp;#039;Team 255&amp;#039;&lt;br /&gt;
Message: &amp;#039;(Karma): KInitSkeletonKarma: Framework, but no world.&amp;#039;&lt;br /&gt;
Message: &amp;#039;&amp;#039;&lt;br /&gt;
Message: &amp;#039;0,&amp;#039;&lt;br /&gt;
Message: &amp;#039;Input system initialized for InGameTempName&amp;#039;&lt;br /&gt;
Message: &amp;#039;TTS: No output filename specified.&amp;#039;&lt;br /&gt;
Message: &amp;#039;Enter SetRes: 1280x720 Fullscreen 1&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL&amp;#039;&lt;br /&gt;
Message: &amp;#039;GL_VENDOR     : NVIDIA Corporation&amp;#039;&lt;br /&gt;
Message: &amp;#039;GL_RENDERER   : NVIDIA Tegra/Nintendo Switch&amp;#039;&lt;br /&gt;
Message: &amp;#039;GL_VERSION    : 4.6.0 NVIDIA 421.03&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL_EXT_bgra&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL_ARB_texture_compression&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL_EXT_texture_compression_s3tc&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL_ARB_texture_cube_map&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL_ARB_texture_env_combine&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL_NV_texture_env_combine4&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL_ARB_texture_env_crossbar&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL_EXT_texture_lod_bias&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL_ARB_multitexture&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL_ARB_multisample&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL_NV_multisample_filter_hint&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL_EXT_texture_filter_anisotropic&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL_ARB_vertex_buffer_object&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL_ARB_fragment_program&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL_ARB_vertex_program&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL_ARB_texture_non_power_of_two&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL_EXT_stencil_wrap&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL_ARB_framebuffer_object&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Device supports: GL_EXT_packed_depth_stencil&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Using GL_EXT_packed_depth_stencil for render targets&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: C32 RGB888 Z24 S8&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Level of anisotropy is 1.000000 (max 16.000000).&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Have 0 multisamples buffers, 0 samples.&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Failed to get a multisample GL context&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: MojoShader reports 7 available profiles:&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL:  - glspirv&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL:  - glsl120&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL:  - glsl&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL:  - nv4&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL:  - nv3&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL:  - nv2&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL:  - arb1&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: MojoShader thinks the best profile is &amp;#039;glspirv&amp;#039;&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Creating MojoShader context for profile &amp;#039;glsl120&amp;#039; ...&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: MojoShader context successfully created!&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: max vertex shader uniforms: 4096&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: max pixel shader uniforms: 4096&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Using GL_ARB_framebuffer_object for render-to-texture.&amp;#039;&lt;br /&gt;
Message: &amp;#039;OpenGL: Using GL_EXT_stencil_wrap for stencil operations.&amp;#039;&lt;br /&gt;
Message: &amp;#039;Game engine init time: 65.732529 seconds total, 65.732536 app&amp;#039;&lt;br /&gt;
Message: &amp;#039;Game init load stats: Opens 0, Seeks 0, Skips 0, Reads 0 KB / 0, Serialize 0 KB / 0&amp;#039;&lt;br /&gt;
Message: &amp;#039;MenuOpen: XInterfaceCTMenus.CTStartXboxMenu (RESET  )&amp;#039;&lt;br /&gt;
Message: &amp;#039;Dynamic load GUIContent.Menu.RC_title_bg&amp;#039;&lt;br /&gt;
Message: &amp;#039;StartMovie with m_PlaybackRect (0, 0), (1920, 1080)&amp;#039;&lt;br /&gt;
Message: &amp;#039;Startup time: 3.886054 seconds&amp;#039;&lt;br /&gt;
Message: &amp;#039;Static mesh batches: 0 vertex bytes, 0 index bytes&amp;#039;&lt;br /&gt;
Message: &amp;#039;StartMovie with m_PlaybackRect (0, 0), (1920, 1080)&amp;#039;&lt;br /&gt;
Message: &amp;#039;10.003246:FREE MEMORY:1746MB&amp;#039;&lt;br /&gt;
Message: &amp;#039;Precaching: Entry.LevelInfo0&amp;#039;&lt;br /&gt;
Message: &amp;#039;Allocating dynamic index buffer.&amp;#039;&lt;br /&gt;
Message: &amp;#039;Geometry precache time: 0.745 sec total, 0.745 app&amp;#039;&lt;br /&gt;
Message: &amp;#039;Dynamic load OrbitFonts.OrbitBold12&amp;#039;&lt;br /&gt;
Message: &amp;#039;Texture precache time: 22.716 sec total, 22.716 app&amp;#039;&lt;br /&gt;
Message: &amp;#039;Allocating dynamic vertex buffer.&amp;#039;&lt;br /&gt;
Message: &amp;#039;Dynamic load XInterfaceCTMenus.CTMenuMain&amp;#039;&lt;br /&gt;
Message: &amp;#039;GotoMenu(InGameTempName)&amp;#039;&lt;br /&gt;
Message: &amp;#039;StartMovie&amp;#039;&lt;br /&gt;
Message: &amp;#039;&amp;#039;&lt;br /&gt;
Message: &amp;#039;0,&amp;#039;&lt;br /&gt;
Message: &amp;#039;&amp;#039;&lt;br /&gt;
Message: &amp;#039;0,&amp;#039;&lt;br /&gt;
Message: &amp;#039;Browse: PRO?Name=RC_PROFILE?Class=CTCharacters.PlayerCommando?team=255&amp;#039;&lt;br /&gt;
Message: &amp;#039;Pre load memory watermark: 2&amp;#039;&lt;br /&gt;
Message: &amp;#039;LoadMap: Loading new level. Pausing/Stopping file caching.&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading level verify&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedPRO&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedmyLevel&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Unloading: Package PRO&amp;#039;&lt;br /&gt;
Message: &amp;#039;Loading level&amp;#039;&lt;br /&gt;
Message: &amp;#039;LoadMap: PRO?Name=RC_PROFILE?Class=CTCharacters.PlayerCommando?team=255&amp;#039;&lt;br /&gt;
Message: &amp;#039;stopping menu movie&amp;#039;&lt;br /&gt;
Message: &amp;#039;Collecting garbage&amp;#039;&lt;br /&gt;
Message: &amp;#039;Purging garbage&amp;#039;&lt;br /&gt;
Message: &amp;#039;Garbage: objects: 24242-&amp;gt;23990; refs: 237218&amp;#039;&lt;br /&gt;
Message: &amp;#039;FName High Watermark: 33520&amp;#039;&lt;br /&gt;
Message: &amp;#039;FName Current Count: 30916&amp;#039;&lt;br /&gt;
Message: &amp;#039;FName Slots Available: 2604&amp;#039;&lt;br /&gt;
Message: &amp;#039;UObject High Watermark: 24246&amp;#039;&lt;br /&gt;
Message: &amp;#039;Pre load memory watermark: 3&amp;#039;&lt;br /&gt;
Message: &amp;#039;Allocating dynamic vertex buffer.&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedPRO&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedmyLevel&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;Dynamic load PRO.myLevel&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedBriefingTextures&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedAssaultShip_Textures&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedKaminoTextures&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedRas_CarlTextures&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedLD_Common&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedKaminoan&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedAccessoryProperties&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedAnimPropProperties&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedPrologueAnimProps&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedVehicles&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedDroid&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedMiscAnimProps&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedAmbient&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedAudioEnv&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedKamino_GM&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedBriefings&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedUpperKashyyyk_GM&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedPrologue_Voice&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedUpperKashyyyk_Textures&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedYYY_Sound&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedGEN_Music&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedYYY_Music&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedDroidTextures&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedKaminoanTextures&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedVehicleTextures&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedAmbientTextures&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedReverb&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedTurrets&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedTrandoshanTextures&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedArena_Textures&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;DLL: Looking for symbol &amp;#039;GLoadedRAS_Voice&amp;#039; in the main binary...&amp;#039;&lt;br /&gt;
Message: &amp;#039;(Karma): Initialising Karma for Level.&amp;#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
</feed>