{"batchcomplete":"","continue":{"lecontinue":"20240811231334|151","continue":"-||"},"query":{"logevents":[{"logid":161,"ns":0,"title":"PlayStation 4 Game Log","pageid":103,"logpage":103,"revid":377,"params":{},"type":"create","action":"create","user":"Plasma","timestamp":"2026-03-09T15:23:16Z","comment":"Created page with \"Game output when running it on PlayStation 4 emulator. It crashes when initializing main menu.  <pre> [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: System language ID is 1. Used language code is 'int'. [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Uninitialized: Name subsystem initialized [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Build: 147 RLS [Tty] <Info> (Game:Main) logger.cpp:62 log_flush: [stdout] Init: Engine v...\""},{"logid":160,"ns":6,"title":"File:Actorx.PNG","pageid":102,"logpage":102,"revid":369,"params":{},"type":"create","action":"create","user":"Plasma","timestamp":"2024-08-11T23:44:17Z","comment":""},{"logid":159,"ns":6,"title":"File:Actorx.PNG","pageid":102,"logpage":102,"revid":369,"params":{"img_sha1":"1nuvuzw6mgq3im6wfmyv4xy66unet09","img_timestamp":"2024-08-11T23:44:17Z"},"type":"upload","action":"upload","user":"Plasma","timestamp":"2024-08-11T23:44:17Z","comment":""},{"logid":158,"ns":6,"title":"File:3dsmax1.PNG","pageid":101,"logpage":101,"revid":368,"params":{},"type":"create","action":"create","user":"Plasma","timestamp":"2024-08-11T23:42:57Z","comment":""},{"logid":157,"ns":6,"title":"File:3dsmax1.PNG","pageid":101,"logpage":101,"revid":368,"params":{"img_sha1":"p3rkt4j1bn6s72hrrgrkjxl2e0mddr8","img_timestamp":"2024-08-11T23:42:57Z"},"type":"upload","action":"upload","user":"Plasma","timestamp":"2024-08-11T23:42:57Z","comment":""},{"logid":156,"ns":6,"title":"File:3dsmax2.PNG","pageid":100,"logpage":100,"revid":367,"params":{},"type":"create","action":"create","user":"Plasma","timestamp":"2024-08-11T23:42:42Z","comment":""},{"logid":155,"ns":6,"title":"File:3dsmax2.PNG","pageid":100,"logpage":100,"revid":367,"params":{"img_sha1":"lj0l229ud0uiy7w2bzxrb4t6vhfj0d5","img_timestamp":"2024-08-11T23:42:42Z"},"type":"upload","action":"upload","user":"Plasma","timestamp":"2024-08-11T23:42:42Z","comment":""},{"logid":154,"ns":0,"title":"Import/Export StaticMeshes in 3DS Max","pageid":99,"logpage":99,"revid":365,"params":{},"type":"create","action":"create","user":"Plasma","timestamp":"2024-08-11T23:38:14Z","comment":"Created page with \"This example shows you how to import/export StaticMeshes in 3DS Max for Republic Commando and other Unreal Engine games.  You need a script for 3DS Max called [[ActorX by Gildor]], which helps you importing/exporting ASE and PSK/PSA files. The scripts works fine with latest version of 3DS Max, which is 2017.  ASE: StaticMeshes(export)  PSK: StaticMeshes/SkeletalMeshes  PSA: SkeletalAnimations   == Import ==  Run the ActorX script.  [[File:Actorx.PNG]]  Hit the \"Import PS...\""},{"logid":153,"ns":6,"title":"File:Exportallscripts.png","pageid":98,"logpage":98,"revid":360,"params":{},"type":"create","action":"create","user":"Plasma","timestamp":"2024-08-11T23:17:50Z","comment":""},{"logid":152,"ns":6,"title":"File:Exportallscripts.png","pageid":98,"logpage":98,"revid":360,"params":{"img_sha1":"rk9a6uclu9chk9gcnjbvfpk2con1eax","img_timestamp":"2024-08-11T23:17:50Z"},"type":"upload","action":"upload","user":"Plasma","timestamp":"2024-08-11T23:17:50Z","comment":""}]}}